fixed issue #3

This commit is contained in:
2026-02-14 18:11:00 +11:00
parent 387c91e752
commit 89d1f5b4b7
3 changed files with 10 additions and 11 deletions

View File

@@ -157,7 +157,7 @@ func level_selected(level: LevelConfig, side: int) -> void:
gamemode.rng_seed = generate_seed() if gamemode.endless else level.game_seed
gamemode.daily = false
if gamemode.endless:
level.allowed_cards = level.hero_class.deck
level.allowed_cards = Card.get_faction_cards(level.hero_class.faction)
level.waves = []
game.level_config = level
if !gamemode.multiplayer: