fixed issue #3
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@@ -157,7 +157,7 @@ func level_selected(level: LevelConfig, side: int) -> void:
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gamemode.rng_seed = generate_seed() if gamemode.endless else level.game_seed
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gamemode.daily = false
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if gamemode.endless:
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level.allowed_cards = level.hero_class.deck
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level.allowed_cards = Card.get_faction_cards(level.hero_class.faction)
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level.waves = []
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game.level_config = level
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if !gamemode.multiplayer:
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