fixed that weird mesh seam bug

This commit is contained in:
2025-08-23 02:02:16 +10:00
parent 223afb5401
commit 8bec0fc69a
29 changed files with 370 additions and 95 deletions

View File

@@ -88,30 +88,30 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.39813, 0)
transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 0, 0, 0)
[node name="Skeleton3D" parent="baby_eyedog/Armature" index="0"]
bones/1/rotation = Quaternion(-0.511974, 0.0877357, 0.0585473, 0.852501)
bones/3/rotation = Quaternion(0.205478, 0.0638658, 0.760554, 0.612583)
bones/4/rotation = Quaternion(0.180197, 0.674315, 0.227389, 0.67906)
bones/5/rotation = Quaternion(0.219411, 0.0676687, 0.265248, 0.936442)
bones/6/rotation = Quaternion(0.357553, 0.0231832, 0.0724564, 0.930789)
bones/7/rotation = Quaternion(0.181041, -0.117802, -0.730943, 0.647355)
bones/8/rotation = Quaternion(0.233133, -0.689549, -0.187324, 0.659607)
bones/9/rotation = Quaternion(0.274914, -0.0648911, -0.304984, 0.909503)
bones/10/rotation = Quaternion(0.381465, -0.0179444, -0.0905277, 0.919765)
bones/11/position = Vector3(-0.125201, 0.0850381, 0.00341609)
bones/13/rotation = Quaternion(-0.287812, -0.240553, 0.773797, 0.510428)
bones/14/rotation = Quaternion(-0.235014, -0.561232, -0.113218, 0.785474)
bones/15/rotation = Quaternion(0.443157, -0.0165556, 0.3712, 0.815811)
bones/16/rotation = Quaternion(0.407896, 0.0131239, 0.109742, 0.906314)
bones/17/rotation = Quaternion(-0.208372, 0.320971, -0.692574, 0.611474)
bones/18/rotation = Quaternion(-0.295573, 0.573472, 0.215253, 0.733098)
bones/19/rotation = Quaternion(0.3789, 0.0293754, -0.343993, 0.858627)
bones/20/rotation = Quaternion(0.392383, -0.0149631, -0.101692, 0.914041)
bones/21/rotation = Quaternion(0.397177, -1.084e-07, -4.91965e-08, 0.917742)
bones/22/position = Vector3(-0.234358, 0.0193642, 0.253277)
bones/1/rotation = Quaternion(-0.468485, 0.0340623, 0.0227304, 0.882522)
bones/3/rotation = Quaternion(0.205937, 0.0447436, 0.771376, 0.600473)
bones/4/rotation = Quaternion(0.167593, 0.670881, 0.232675, 0.683881)
bones/5/rotation = Quaternion(0.217808, 0.0665955, 0.266024, 0.936673)
bones/6/rotation = Quaternion(0.360843, 0.0230075, 0.073477, 0.929443)
bones/7/rotation = Quaternion(0.211303, -0.233647, -0.637125, 0.703443)
bones/8/rotation = Quaternion(0.224122, -0.711587, -0.156808, 0.647166)
bones/9/rotation = Quaternion(0.174333, -0.0933503, -0.20701, 0.958144)
bones/10/rotation = Quaternion(0.284589, -0.0334567, -0.0330428, 0.957496)
bones/11/position = Vector3(-0.100312, 0.0420758, 0.0808084)
bones/13/rotation = Quaternion(-0.360764, -0.237006, 0.795331, 0.425589)
bones/14/rotation = Quaternion(-0.196576, -0.553293, -0.0681959, 0.806581)
bones/15/rotation = Quaternion(0.304636, 0.00165328, 0.265013, 0.914856)
bones/16/rotation = Quaternion(0.30728, 0.0270259, 0.0530331, 0.949756)
bones/17/rotation = Quaternion(-0.196513, 0.334849, -0.676991, 0.625253)
bones/18/rotation = Quaternion(-0.308738, 0.575292, 0.22907, 0.721974)
bones/19/rotation = Quaternion(0.374191, 0.0339708, -0.346235, 0.859621)
bones/20/rotation = Quaternion(0.393702, -0.0142134, -0.103737, 0.913255)
bones/21/rotation = Quaternion(0.430517, -1.05207e-07, -5.57264e-08, 0.902582)
bones/22/position = Vector3(-0.247591, 0.0214787, 0.221024)
bones/22/scale = Vector3(0.893472, 1, 1)
bones/23/position = Vector3(0.175382, 0.0791651, 0.387213)
bones/23/position = Vector3(0.146719, 0.0404748, 0.468044)
bones/23/scale = Vector3(0.893472, 1, 1)
bones/24/position = Vector3(0.189246, 0.0193879, -0.23164)
bones/24/position = Vector3(0.184922, 0.0228077, -0.271657)
[node name="AnimationPlayer" parent="baby_eyedog" index="1"]
autoplay = "Walk"

View File

@@ -1,10 +1,12 @@
[gd_resource type="ShaderMaterial" load_steps=3 format=3 uid="uid://bm7wkdbbvgscq"]
[ext_resource type="Shader" uid="uid://c5bffujq0l70k" path="res://Shaders/jitter.gdshader" id="1_0addr"]
[ext_resource type="Shader" uid="uid://dq04j2s5foo2f" path="res://Shaders/mightyduke_ps1.gdshader" id="1_0addr"]
[ext_resource type="Texture2D" uid="uid://rjijctm2a70f" path="res://Enemies/BabyEyeDog/baby_eyedog_tex.png" id="2_4kam3"]
[resource]
render_priority = 0
shader = ExtResource("1_0addr")
shader_parameter/albedo = ExtResource("2_4kam3")
shader_parameter/jitter_z_coordinate = true
shader_parameter/jitter_depth_independent = true
shader_parameter/alpha_scissor = 0.5

View File

@@ -1,13 +1,12 @@
[gd_resource type="ShaderMaterial" load_steps=3 format=3 uid="uid://dylmoyx1tasat"]
[ext_resource type="Shader" uid="uid://c5bffujq0l70k" path="res://Shaders/jitter.gdshader" id="1_4cwdh"]
[ext_resource type="Shader" uid="uid://dq04j2s5foo2f" path="res://Shaders/mightyduke_ps1.gdshader" id="1_13w0y"]
[ext_resource type="Texture2D" uid="uid://d01y8kogfuayr" path="res://Enemies/Crystalisk/crystal_enemy.png" id="2_l5awy"]
[resource]
render_priority = 0
shader = ExtResource("1_4cwdh")
shader_parameter/affine_mapping = true
shader = ExtResource("1_13w0y")
shader_parameter/albedo = ExtResource("2_l5awy")
shader_parameter/jitter_z_coordinate = true
shader_parameter/jitter_depth_independent = true
shader_parameter/alpha_scissor = 0.5
shader_parameter/jitter = 0.25
shader_parameter/resolution = Vector2i(320, 240)

View File

@@ -1,10 +1,12 @@
[gd_resource type="ShaderMaterial" load_steps=3 format=3 uid="uid://gyrbycd3icjr"]
[ext_resource type="Shader" uid="uid://c5bffujq0l70k" path="res://Shaders/jitter.gdshader" id="1_x1doh"]
[ext_resource type="Shader" uid="uid://dq04j2s5foo2f" path="res://Shaders/mightyduke_ps1.gdshader" id="1_x1doh"]
[ext_resource type="Texture2D" uid="uid://bd1hlqvfpaxy0" path="res://Enemies/ElderEyeDog/elder_eyedog_tex.png" id="2_jh2nf"]
[resource]
render_priority = 0
shader = ExtResource("1_x1doh")
shader_parameter/albedo = ExtResource("2_jh2nf")
shader_parameter/jitter_z_coordinate = true
shader_parameter/jitter_depth_independent = true
shader_parameter/alpha_scissor = 0.5

View File

@@ -1,10 +1,12 @@
[gd_resource type="ShaderMaterial" load_steps=3 format=3 uid="uid://bo82o88d7vo1x"]
[ext_resource type="Shader" uid="uid://c5bffujq0l70k" path="res://Shaders/jitter.gdshader" id="1_crvh7"]
[ext_resource type="Shader" uid="uid://dq04j2s5foo2f" path="res://Shaders/mightyduke_ps1.gdshader" id="1_1d6vt"]
[ext_resource type="Texture2D" uid="uid://br44qpy5v6ymr" path="res://Enemies/EyeDog/eye_dog_tex.png" id="2_1d6vt"]
[resource]
render_priority = 0
shader = ExtResource("1_crvh7")
shader = ExtResource("1_1d6vt")
shader_parameter/albedo = ExtResource("2_1d6vt")
shader_parameter/jitter_z_coordinate = true
shader_parameter/jitter_depth_independent = true
shader_parameter/alpha_scissor = 0.5