fixed that weird mesh seam bug

This commit is contained in:
2025-08-23 02:02:16 +10:00
parent 223afb5401
commit 8bec0fc69a
29 changed files with 370 additions and 95 deletions

View File

@@ -1,13 +1,12 @@
[gd_resource type="ShaderMaterial" load_steps=3 format=3 uid="uid://dylmoyx1tasat"]
[ext_resource type="Shader" uid="uid://c5bffujq0l70k" path="res://Shaders/jitter.gdshader" id="1_4cwdh"]
[ext_resource type="Shader" uid="uid://dq04j2s5foo2f" path="res://Shaders/mightyduke_ps1.gdshader" id="1_13w0y"]
[ext_resource type="Texture2D" uid="uid://d01y8kogfuayr" path="res://Enemies/Crystalisk/crystal_enemy.png" id="2_l5awy"]
[resource]
render_priority = 0
shader = ExtResource("1_4cwdh")
shader_parameter/affine_mapping = true
shader = ExtResource("1_13w0y")
shader_parameter/albedo = ExtResource("2_l5awy")
shader_parameter/jitter_z_coordinate = true
shader_parameter/jitter_depth_independent = true
shader_parameter/alpha_scissor = 0.5
shader_parameter/jitter = 0.25
shader_parameter/resolution = Vector2i(320, 240)