fixed that weird mesh seam bug
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@@ -1,13 +1,12 @@
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[gd_resource type="ShaderMaterial" load_steps=3 format=3 uid="uid://dylmoyx1tasat"]
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[ext_resource type="Shader" uid="uid://c5bffujq0l70k" path="res://Shaders/jitter.gdshader" id="1_4cwdh"]
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[ext_resource type="Shader" uid="uid://dq04j2s5foo2f" path="res://Shaders/mightyduke_ps1.gdshader" id="1_13w0y"]
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[ext_resource type="Texture2D" uid="uid://d01y8kogfuayr" path="res://Enemies/Crystalisk/crystal_enemy.png" id="2_l5awy"]
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[resource]
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render_priority = 0
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shader = ExtResource("1_4cwdh")
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shader_parameter/affine_mapping = true
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shader = ExtResource("1_13w0y")
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shader_parameter/albedo = ExtResource("2_l5awy")
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shader_parameter/jitter_z_coordinate = true
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shader_parameter/jitter_depth_independent = true
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shader_parameter/alpha_scissor = 0.5
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shader_parameter/jitter = 0.25
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shader_parameter/resolution = Vector2i(320, 240)
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