fixed that weird mesh seam bug
This commit is contained in:
@@ -1,10 +1,12 @@
|
||||
[gd_resource type="ShaderMaterial" load_steps=3 format=3 uid="uid://gyrbycd3icjr"]
|
||||
|
||||
[ext_resource type="Shader" uid="uid://c5bffujq0l70k" path="res://Shaders/jitter.gdshader" id="1_x1doh"]
|
||||
[ext_resource type="Shader" uid="uid://dq04j2s5foo2f" path="res://Shaders/mightyduke_ps1.gdshader" id="1_x1doh"]
|
||||
[ext_resource type="Texture2D" uid="uid://bd1hlqvfpaxy0" path="res://Enemies/ElderEyeDog/elder_eyedog_tex.png" id="2_jh2nf"]
|
||||
|
||||
[resource]
|
||||
render_priority = 0
|
||||
shader = ExtResource("1_x1doh")
|
||||
shader_parameter/albedo = ExtResource("2_jh2nf")
|
||||
shader_parameter/jitter_z_coordinate = true
|
||||
shader_parameter/jitter_depth_independent = true
|
||||
shader_parameter/alpha_scissor = 0.5
|
||||
|
||||
Reference in New Issue
Block a user