fixed that weird mesh seam bug
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@@ -45,8 +45,6 @@ func exit_state() -> void:
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#hero.hud.secondary_duration.visible = true
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if hero.game_manager.card_gameplay:
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hero.hud.energy_label.visible = true
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var tween: Tween = create_tween()
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tween.tween_property(hero.right_hand, "position", Vector3(0.17, -0.085, -0.195), 0.5)
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func process_state(_delta: float) -> void:
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