fixed that weird mesh seam bug
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@@ -1,10 +1,12 @@
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[gd_resource type="ShaderMaterial" load_steps=3 format=3 uid="uid://due2j42y7qutw"]
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[ext_resource type="Shader" uid="uid://c5bffujq0l70k" path="res://Shaders/jitter.gdshader" id="1_8cr8g"]
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[ext_resource type="Shader" uid="uid://dq04j2s5foo2f" path="res://Shaders/mightyduke_ps1.gdshader" id="1_mieyr"]
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[ext_resource type="Texture2D" uid="uid://b54i2pdjv31xi" path="res://Towers/RocketLauncher/box_o_rockets_boxorockets.png" id="2_k3cta"]
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[resource]
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render_priority = 0
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shader = ExtResource("1_8cr8g")
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shader = ExtResource("1_mieyr")
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shader_parameter/albedo = ExtResource("2_k3cta")
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shader_parameter/jitter_z_coordinate = true
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shader_parameter/jitter_depth_independent = true
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shader_parameter/alpha_scissor = 0.5
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