fixed that weird mesh seam bug
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@@ -29,4 +29,4 @@ max_targets = 3
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spawn_scene = ExtResource("4_vxjrf")
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[node name="box_o_rockets" parent="." index="7" instance=ExtResource("5_5dmv2")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.907264, 0)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.467609, 0)
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