fixed that weird mesh seam bug

This commit is contained in:
2025-08-23 02:02:16 +10:00
parent 223afb5401
commit 8bec0fc69a
29 changed files with 370 additions and 95 deletions

View File

@@ -1,4 +1,4 @@
[gd_scene load_steps=36 format=3 uid="uid://y1qa1g3ic8sp"]
[gd_scene load_steps=31 format=3 uid="uid://y1qa1g3ic8sp"]
[ext_resource type="Script" uid="uid://cvejbo3srx8py" path="res://Scripts/level.gd" id="1_ws6nn"]
[ext_resource type="PackedScene" uid="uid://d2yv447trxkwt" path="res://Scenes/enemy_spawner.tscn" id="3_5imwp"]

View File

@@ -3,10 +3,9 @@
importer="texture"
type="CompressedTexture2D"
uid="uid://deh5dk1wn7n46"
path.s3tc="res://.godot/imported/bridge_level_tex.png-285a08b52860b75771157e135c44ca0b.s3tc.ctex"
path="res://.godot/imported/bridge_level_tex.png-285a08b52860b75771157e135c44ca0b.ctex"
metadata={
"imported_formats": ["s3tc_bptc"],
"vram_texture": true
"vram_texture": false
}
generator_parameters={
"md5": "ba963c984781211fb82f1802a965d534"
@@ -15,12 +14,12 @@ generator_parameters={
[deps]
source_file="res://Worlds/GreenPlanet/Levels/Bridge/bridge_level_tex.png"
dest_files=["res://.godot/imported/bridge_level_tex.png-285a08b52860b75771157e135c44ca0b.s3tc.ctex"]
dest_files=["res://.godot/imported/bridge_level_tex.png-285a08b52860b75771157e135c44ca0b.ctex"]
[params]
compress/mode=2
compress/high_quality=false
compress/mode=0
compress/high_quality=true
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0

View File

@@ -1,10 +1,12 @@
[gd_resource type="ShaderMaterial" load_steps=3 format=3 uid="uid://u2y4es6qqkqd"]
[ext_resource type="Shader" uid="uid://c5bffujq0l70k" path="res://Shaders/jitter.gdshader" id="1_icpg6"]
[ext_resource type="Shader" uid="uid://dq04j2s5foo2f" path="res://Shaders/mightyduke_ps1.gdshader" id="1_icpg6"]
[ext_resource type="Texture2D" uid="uid://deh5dk1wn7n46" path="res://Worlds/GreenPlanet/Levels/Bridge/bridge_level_tex.png" id="2_2g76a"]
[resource]
render_priority = 0
shader = ExtResource("1_icpg6")
shader_parameter/albedo = ExtResource("2_2g76a")
shader_parameter/alpha_scissor = 0.5
shader_parameter/jitter_z_coordinate = true
shader_parameter/jitter_depth_independent = true
shader_parameter/alpha_scissor = 1.0

View File

@@ -0,0 +1,10 @@
[gd_resource type="ShaderMaterial" load_steps=3 format=3 uid="uid://fy4o12thbh6f"]
[ext_resource type="Shader" uid="uid://c5bffujq0l70k" path="res://Shaders/jitter.gdshader" id="1_2suih"]
[ext_resource type="Texture2D" uid="uid://deh5dk1wn7n46" path="res://Worlds/GreenPlanet/Levels/Bridge/bridge_level_tex.png" id="2_1bkoy"]
[resource]
render_priority = 0
shader = ExtResource("1_2suih")
shader_parameter/albedo = ExtResource("2_1bkoy")
shader_parameter/alpha_scissor = 0.5