fixed that weird mesh seam bug
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@@ -3,10 +3,9 @@
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://deh5dk1wn7n46"
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path.s3tc="res://.godot/imported/bridge_level_tex.png-285a08b52860b75771157e135c44ca0b.s3tc.ctex"
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path="res://.godot/imported/bridge_level_tex.png-285a08b52860b75771157e135c44ca0b.ctex"
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metadata={
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"imported_formats": ["s3tc_bptc"],
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"vram_texture": true
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"vram_texture": false
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}
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generator_parameters={
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"md5": "ba963c984781211fb82f1802a965d534"
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@@ -15,12 +14,12 @@ generator_parameters={
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[deps]
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source_file="res://Worlds/GreenPlanet/Levels/Bridge/bridge_level_tex.png"
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dest_files=["res://.godot/imported/bridge_level_tex.png-285a08b52860b75771157e135c44ca0b.s3tc.ctex"]
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dest_files=["res://.godot/imported/bridge_level_tex.png-285a08b52860b75771157e135c44ca0b.ctex"]
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[params]
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compress/mode=2
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compress/high_quality=false
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compress/mode=0
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compress/high_quality=true
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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