fixed that weird mesh seam bug
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@@ -1,10 +1,7 @@
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[gd_resource type="ShaderMaterial" load_steps=3 format=3 uid="uid://5mnnhn5p1tll"]
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[gd_resource type="ShaderMaterial" load_steps=2 format=3 uid="uid://5mnnhn5p1tll"]
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[ext_resource type="Shader" uid="uid://c5bffujq0l70k" path="res://Shaders/jitter.gdshader" id="1_38tga"]
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[ext_resource type="Texture2D" uid="uid://ctjkfe23t6crn" path="res://coin/coin.png" id="2_kttjc"]
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[resource]
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render_priority = 0
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shader = ExtResource("1_38tga")
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shader_parameter/albedo = ExtResource("2_kttjc")
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shader_parameter/alpha_scissor = 0.5
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