fixed that weird mesh seam bug
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12
gauntlet_mat.tres
Normal file
12
gauntlet_mat.tres
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@@ -0,0 +1,12 @@
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[gd_resource type="ShaderMaterial" load_steps=3 format=3 uid="uid://b2rsi4vlkfpp1"]
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[ext_resource type="Shader" uid="uid://dq04j2s5foo2f" path="res://Shaders/mightyduke_ps1.gdshader" id="1_4lvxb"]
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[ext_resource type="Texture2D" uid="uid://duleoj3uq56bx" path="res://gauntlet_gauntlet_tex.png" id="2_puniw"]
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[resource]
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render_priority = 0
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shader = ExtResource("1_4lvxb")
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shader_parameter/albedo = ExtResource("2_puniw")
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shader_parameter/jitter_z_coordinate = true
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shader_parameter/jitter_depth_independent = true
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shader_parameter/alpha_scissor = 1.0
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