fixed that weird mesh seam bug
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@@ -1,11 +1,7 @@
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[gd_resource type="ShaderMaterial" load_steps=3 format=3 uid="uid://cmrs1ubeqtl71"]
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[gd_resource type="ShaderMaterial" load_steps=2 format=3 uid="uid://cmrs1ubeqtl71"]
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[ext_resource type="Shader" uid="uid://c5bffujq0l70k" path="res://Shaders/jitter.gdshader" id="1_bpyoj"]
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[sub_resource type="PlaceholderTexture2D" id="PlaceholderTexture2D_6krsv"]
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[resource]
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render_priority = 0
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shader = ExtResource("1_bpyoj")
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shader_parameter/albedo = SubResource("PlaceholderTexture2D_6krsv")
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shader_parameter/alpha_scissor = 0.5
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