fixed that weird mesh seam bug
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@@ -243,7 +243,7 @@ affine_mapping={
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"type": "bool",
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"value": true
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}
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jitter_resolution={
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"type": "ivec2",
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"value": Vector2i(320, 240)
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vertex_jitter={
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"type": "float",
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"value": 0.5
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}
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