added endless mode support to the wave viewer
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@@ -1,5 +1,7 @@
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class_name GameEndScreen extends PanelContainer
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signal pressed_continue()
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@export var box: PackedScene
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@export var outcome_label: Label
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@@ -12,6 +14,11 @@ class_name GameEndScreen extends PanelContainer
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var game_manager: GameManager
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func won_game() -> void:
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$VBoxContainer/Buttons/ContinueButton.visible = true
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$VBoxContainer/Buttons/PlayButton.visible = false
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func _ready() -> void:
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winrate_label.text = str(Data.save_data.winrate) + "%"
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total_games_label.text = str(Data.save_data.wins + Data.save_data.losses)
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@@ -49,3 +56,8 @@ func _on_play_button_pressed() -> void:
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func _on_button_mouse_entered() -> void:
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$AudioStreamPlayer.play()
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func _on_continue_button_pressed() -> void:
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pressed_continue.emit()
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queue_free()
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@@ -123,6 +123,11 @@ size_flags_vertical = 3
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layout_mode = 2
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alignment = 2
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[node name="ContinueButton" type="Button" parent="VBoxContainer/Buttons" unique_id=1143038936]
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visible = false
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layout_mode = 2
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text = "BUTTON_CONTINUE"
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[node name="PlayButton" type="Button" parent="VBoxContainer/Buttons" unique_id=774071211]
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layout_mode = 2
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text = "BUTTON_RESTART"
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@@ -135,6 +140,8 @@ text = "BUTTON_MAIN_MENU"
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stream = SubResource("AudioStreamRandomizer_dram5")
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bus = &"SFX"
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[connection signal="mouse_entered" from="VBoxContainer/Buttons/ContinueButton" to="." method="_on_button_mouse_entered"]
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[connection signal="pressed" from="VBoxContainer/Buttons/ContinueButton" to="." method="_on_continue_button_pressed"]
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[connection signal="mouse_entered" from="VBoxContainer/Buttons/PlayButton" to="." method="_on_button_mouse_entered"]
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[connection signal="pressed" from="VBoxContainer/Buttons/PlayButton" to="." method="_on_play_button_pressed"]
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[connection signal="mouse_entered" from="VBoxContainer/Buttons/QuitButton" to="." method="_on_button_mouse_entered"]
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@@ -1,6 +1,6 @@
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class_name MainMenuLevelSelector extends PanelContainer
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signal level_selected(specs: LevelSpecs)
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signal level_selected(specs: LevelSpecs, side_chosen: int)
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var side: int = 0
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@@ -8,12 +8,12 @@ var side: int = 0
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func _on_button_pressed() -> void:
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side = 0
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$VBoxContainer/Label.text = "Standard Campaign Mode"
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$VBoxContainer/Label.text = tr("LABEL_CAMPAIGN_DESC")
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func _on_button_2_pressed() -> void:
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side = 1
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$VBoxContainer/Label.text = "Endless Mode with random waves and all unlocked equipment"
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$VBoxContainer/Label.text = tr("LABEL_ENDLESS_DESC")
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func _ready() -> void:
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@@ -27,4 +27,4 @@ func _ready() -> void:
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func start_level(level: int) -> void:
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level_selected.emit(levels[level])
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level_selected.emit(levels[level], side)
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@@ -118,9 +118,9 @@ func generate_seed() -> void:
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gamemode.rng_seed = randi()
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func level_selected(level: LevelSpecs) -> void:
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func level_selected(level: LevelSpecs, side: int) -> void:
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generate_seed()
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gamemode.endless = false
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gamemode.endless = true if side == 1 else false
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gamemode.daily = false
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game.level_specs = level
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start_game()
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@@ -1,5 +1,6 @@
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[gd_scene format=3 uid="uid://8yv7excojcg0"]
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[ext_resource type="Texture2D" uid="uid://mt6liu1hi15j" path="res://ingame_logo.png" id="2_14tm0"]
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[ext_resource type="Script" uid="uid://ci8vq73u23viy" path="res://UI/Menus/MainMenu/main_menu.gd" id="2_ivytu"]
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[ext_resource type="AudioStream" uid="uid://cp6ph4ra7u5rk" path="res://UI/drop_003.ogg" id="5_cwn2i"]
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[ext_resource type="Script" uid="uid://bwsw4oq150v3p" path="res://UI/Menus/MainMenu/level_selecter_main_menu.gd" id="8_qshe4"]
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@@ -53,15 +54,16 @@ grow_horizontal = 2
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grow_vertical = 2
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color = Color(0.5176471, 0.60784316, 0.89411765, 1)
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[node name="TitleLabel" type="Label" parent="." unique_id=1731106766]
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[node name="TextureRect" type="TextureRect" parent="." unique_id=57227105]
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layout_mode = 1
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anchors_preset = -1
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 0.5
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anchor_bottom = 1.0
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grow_horizontal = 2
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text = "TITLE_GAME_NAME"
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horizontal_alignment = 1
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vertical_alignment = 1
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grow_vertical = 2
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mouse_filter = 2
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texture = ExtResource("2_14tm0")
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stretch_mode = 5
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[node name="MainControls" type="VBoxContainer" parent="." unique_id=923552840]
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custom_minimum_size = Vector2(80, 0)
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@@ -455,7 +457,7 @@ text = "BUTTON_BACK"
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[node name="Label" type="Label" parent="PanelContainer/VBoxContainer" unique_id=654891125]
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layout_mode = 2
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text = "Standard Campaign Mode"
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text = "LABEL_CAMPAIGN_DESC"
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horizontal_alignment = 1
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vertical_alignment = 1
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