added endless mode support to the wave viewer
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@@ -1,6 +1,6 @@
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class_name MainMenuLevelSelector extends PanelContainer
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signal level_selected(specs: LevelSpecs)
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signal level_selected(specs: LevelSpecs, side_chosen: int)
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var side: int = 0
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@@ -8,12 +8,12 @@ var side: int = 0
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func _on_button_pressed() -> void:
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side = 0
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$VBoxContainer/Label.text = "Standard Campaign Mode"
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$VBoxContainer/Label.text = tr("LABEL_CAMPAIGN_DESC")
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func _on_button_2_pressed() -> void:
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side = 1
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$VBoxContainer/Label.text = "Endless Mode with random waves and all unlocked equipment"
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$VBoxContainer/Label.text = tr("LABEL_ENDLESS_DESC")
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func _ready() -> void:
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@@ -27,4 +27,4 @@ func _ready() -> void:
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func start_level(level: int) -> void:
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level_selected.emit(levels[level])
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level_selected.emit(levels[level], side)
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