some ui polish and project cleanup
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12
Materials/grass1/grass1.tres
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12
Materials/grass1/grass1.tres
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[gd_resource type="ShaderMaterial" format=3 uid="uid://c4qub458rqpt2"]
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[ext_resource type="Shader" uid="uid://dq04j2s5foo2f" path="res://Shaders/mightyduke_ps1.gdshader" id="1_1juhk"]
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[ext_resource type="Texture2D" uid="uid://b8lj1l8gqpftn" path="res://Materials/grass1/bridge_grass.png" id="2_7kehx"]
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[resource]
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render_priority = 0
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shader = ExtResource("1_1juhk")
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shader_parameter/albedo = ExtResource("2_7kehx")
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shader_parameter/jitter_z_coordinate = true
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shader_parameter/jitter_depth_independent = true
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shader_parameter/alpha_scissor = 1.0
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