some ui polish and project cleanup
This commit is contained in:
BIN
Materials/wood1/wood1.png
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BIN
Materials/wood1/wood1.png
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Materials/wood1/wood1.png.import
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44
Materials/wood1/wood1.png.import
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://dovi2js4g7jnu"
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path.s3tc="res://.godot/imported/wood1.png-04c0345ca89df1bcb4aaedc3cbb66e02.s3tc.ctex"
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metadata={
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"imported_formats": ["s3tc_bptc"],
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"vram_texture": true
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}
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generator_parameters={
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"md5": "3a9eb64baf1362d22626d5e08a5eea2e"
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}
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[deps]
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source_file="res://Materials/wood1/wood1.png"
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dest_files=["res://.godot/imported/wood1.png-04c0345ca89df1bcb4aaedc3cbb66e02.s3tc.ctex"]
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[params]
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compress/mode=2
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/uastc_level=0
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compress/rdo_quality_loss=0.0
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=true
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/channel_remap/red=0
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process/channel_remap/green=1
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process/channel_remap/blue=2
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process/channel_remap/alpha=3
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=0
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12
Materials/wood1/wood1.tres
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12
Materials/wood1/wood1.tres
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[gd_resource type="ShaderMaterial" format=3 uid="uid://c21fh4gsnunfg"]
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[ext_resource type="Shader" uid="uid://dq04j2s5foo2f" path="res://Shaders/mightyduke_ps1.gdshader" id="1_xclpc"]
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[ext_resource type="Texture2D" uid="uid://dovi2js4g7jnu" path="res://Materials/wood1/wood1.png" id="2_rmos7"]
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[resource]
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render_priority = 0
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shader = ExtResource("1_xclpc")
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shader_parameter/albedo = ExtResource("2_rmos7")
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shader_parameter/jitter_z_coordinate = true
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shader_parameter/jitter_depth_independent = true
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shader_parameter/alpha_scissor = 1.0
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