some ui polish and project cleanup

This commit is contained in:
2026-02-07 07:20:05 +11:00
parent f7e478357b
commit 9453389853
123 changed files with 330 additions and 671 deletions

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Materials/wood1/wood1.png Normal file

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[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://dovi2js4g7jnu"
path.s3tc="res://.godot/imported/wood1.png-04c0345ca89df1bcb4aaedc3cbb66e02.s3tc.ctex"
metadata={
"imported_formats": ["s3tc_bptc"],
"vram_texture": true
}
generator_parameters={
"md5": "3a9eb64baf1362d22626d5e08a5eea2e"
}
[deps]
source_file="res://Materials/wood1/wood1.png"
dest_files=["res://.godot/imported/wood1.png-04c0345ca89df1bcb4aaedc3cbb66e02.s3tc.ctex"]
[params]
compress/mode=2
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=true
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=0

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[gd_resource type="ShaderMaterial" format=3 uid="uid://c21fh4gsnunfg"]
[ext_resource type="Shader" uid="uid://dq04j2s5foo2f" path="res://Shaders/mightyduke_ps1.gdshader" id="1_xclpc"]
[ext_resource type="Texture2D" uid="uid://dovi2js4g7jnu" path="res://Materials/wood1/wood1.png" id="2_rmos7"]
[resource]
render_priority = 0
shader = ExtResource("1_xclpc")
shader_parameter/albedo = ExtResource("2_rmos7")
shader_parameter/jitter_z_coordinate = true
shader_parameter/jitter_depth_independent = true
shader_parameter/alpha_scissor = 1.0