some ui polish and project cleanup
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12
Props/BigTree1/big_tree_bark.tres
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12
Props/BigTree1/big_tree_bark.tres
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[gd_resource type="ShaderMaterial" format=3 uid="uid://bo8hb5kchxsaj"]
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[ext_resource type="Shader" uid="uid://dq04j2s5foo2f" path="res://Shaders/mightyduke_ps1.gdshader" id="1_kebxd"]
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[ext_resource type="Texture2D" uid="uid://dmv1t70b2befg" path="res://BigTree1/big_tree_tree1_bark.png" id="2_mo30x"]
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[resource]
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render_priority = 0
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shader = ExtResource("1_kebxd")
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shader_parameter/albedo = ExtResource("2_mo30x")
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shader_parameter/jitter_z_coordinate = true
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shader_parameter/jitter_depth_independent = true
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shader_parameter/alpha_scissor = 1.0
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