some ui polish and project cleanup
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12
Props/Tree1/treebark.tres
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12
Props/Tree1/treebark.tres
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[gd_resource type="ShaderMaterial" format=3 uid="uid://dgkyl751a1muh"]
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[ext_resource type="Shader" uid="uid://dq04j2s5foo2f" path="res://Shaders/mightyduke_ps1.gdshader" id="1_84kqg"]
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[ext_resource type="Texture2D" uid="uid://dovi2js4g7jnu" path="res://Materials/wood1/wood1.png" id="2_s6boq"]
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[resource]
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render_priority = 0
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shader = ExtResource("1_84kqg")
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shader_parameter/albedo = ExtResource("2_s6boq")
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shader_parameter/jitter_z_coordinate = true
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shader_parameter/jitter_depth_independent = true
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shader_parameter/alpha_scissor = 1.0
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