some ui polish and project cleanup
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@@ -94,7 +94,7 @@ func spawn_level(scene: PackedScene) -> void:
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var flow_field: FlowField = FlowField.new()
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level.flow_field = flow_field
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level.add_child(flow_field)
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flow_field.load_from_data(FlowFieldTool.load_flow_field_from_disc(level.data_path))
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flow_field.load_from_data(FlowFieldTool.load_flow_field_from_disc(level_specs.zone.flow_field_data_path))
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level.load_flow_field()
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level.game_manager = self
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for x: EnemySpawner in level.enemy_spawns:
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@@ -324,7 +324,7 @@ func setup() -> void:
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connected_players_nodes.clear()
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#Spawn new stuff
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spawn_level(level_specs.zone_scene)
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spawn_level(level_specs.zone.scene)
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#Set starting parameters
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game_active = false
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