some ui polish and project cleanup
This commit is contained in:
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Weapons/Assault/BoltGun.glb
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Weapons/Assault/BoltGun.glb
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Weapons/Assault/BoltGun.glb.import
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Weapons/Assault/BoltGun.glb.import
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@@ -0,0 +1,55 @@
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[remap]
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importer="scene"
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importer_version=1
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type="PackedScene"
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uid="uid://bjjlhmhfytbvm"
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path="res://.godot/imported/BoltGun.glb-17106ef91980249c6c534736ccdb2932.scn"
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[deps]
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source_file="res://Weapons/Assault/BoltGun.glb"
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dest_files=["res://.godot/imported/BoltGun.glb-17106ef91980249c6c534736ccdb2932.scn"]
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[params]
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nodes/root_type=""
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nodes/root_name=""
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nodes/root_script=null
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nodes/apply_root_scale=true
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nodes/root_scale=1.0
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nodes/import_as_skeleton_bones=false
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nodes/use_name_suffixes=true
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nodes/use_node_type_suffixes=true
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meshes/ensure_tangents=true
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meshes/generate_lods=true
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meshes/create_shadow_meshes=true
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meshes/light_baking=1
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meshes/lightmap_texel_size=0.2
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meshes/force_disable_compression=false
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skins/use_named_skins=true
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animation/import=true
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animation/fps=30
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animation/trimming=false
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animation/remove_immutable_tracks=true
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animation/import_rest_as_RESET=false
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import_script/path=""
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materials/extract=0
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materials/extract_format=0
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materials/extract_path=""
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_subresources={
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"materials": {
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"steel1": {
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"use_external/enabled": true,
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"use_external/fallback_path": "res://Materials/steel1/steel1.tres",
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"use_external/path": "uid://qq11jacogcec"
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},
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"wood1": {
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"use_external/enabled": true,
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"use_external/fallback_path": "res://Materials/wood1/wood1.tres",
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"use_external/path": "uid://c21fh4gsnunfg"
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}
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}
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}
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gltf/naming_version=2
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gltf/embedded_image_handling=1
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@@ -1,40 +0,0 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://celay30i4soud"
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path="res://.godot/imported/g_assault.png-ac036fe68b061c3981bb7c49d4a5a4cc.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://Weapons/Assault/g_assault.png"
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dest_files=["res://.godot/imported/g_assault.png-ac036fe68b061c3981bb7c49d4a5a4cc.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/uastc_level=0
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compress/rdo_quality_loss=0.0
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=true
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/channel_remap/red=0
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process/channel_remap/green=1
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process/channel_remap/blue=2
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process/channel_remap/alpha=3
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=0
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@@ -3,7 +3,7 @@
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[ext_resource type="Script" uid="uid://bp3o5klntwmhd" path="res://Scripts/Weapons/hitscan_weapon.gd" id="1_yvp43"]
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[ext_resource type="Resource" uid="uid://smctw4ogm4rx" path="res://Weapons/Assault/weapon_stats.tres" id="2_2k4c7"]
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[ext_resource type="AudioStream" uid="uid://dknygn5eyuhxt" path="res://Audio/shot1.wav" id="2_5wfsb"]
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[ext_resource type="PackedScene" uid="uid://6qv8uwwuoiys" path="res://Gun Thing.glb" id="3_2k4c7"]
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[ext_resource type="PackedScene" uid="uid://bjjlhmhfytbvm" path="res://Weapons/Assault/BoltGun.glb" id="4_5wfsb"]
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[sub_resource type="AudioStreamRandomizer" id="AudioStreamRandomizer_1hdrg"]
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random_pitch = 1.1
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@@ -30,11 +30,7 @@ one_shot = true
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stream = SubResource("AudioStreamRandomizer_1hdrg")
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bus = &"SFX"
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[node name="Gun Thing" parent="." unique_id=1024288520 instance=ExtResource("3_2k4c7")]
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[node name="Cube_001" parent="Gun Thing" index="0" unique_id=1455961016]
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layers = 2
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[node name="BoltGun" parent="." unique_id=566167059 instance=ExtResource("4_5wfsb")]
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transform = Transform3D(-0.07, 0, -1.0569706e-08, 0, 0.07, 0, 1.0569706e-08, 0, -0.07, 0, 0.15755616, -0.10932771)
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[connection signal="timeout" from="Timer" to="." method="_on_timer_timeout"]
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[editable path="Gun Thing"]
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://u8p3xcl3gvie"
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path.s3tc="res://.godot/imported/rifle_tex.png-066373a8f602fd3a3436ea7b29f3f62c.s3tc.ctex"
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metadata={
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"imported_formats": ["s3tc_bptc"],
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"vram_texture": true
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}
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[deps]
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source_file="res://Weapons/Assault/rifle_tex.png"
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dest_files=["res://.godot/imported/rifle_tex.png-066373a8f602fd3a3436ea7b29f3f62c.s3tc.ctex"]
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[params]
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compress/mode=2
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/uastc_level=0
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compress/rdo_quality_loss=0.0
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=true
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/channel_remap/red=0
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process/channel_remap/green=1
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process/channel_remap/blue=2
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process/channel_remap/alpha=3
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=0
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@@ -1,12 +0,0 @@
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[gd_resource type="ShaderMaterial" format=3 uid="uid://bjdi4f801k0xt"]
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[ext_resource type="Shader" uid="uid://dq04j2s5foo2f" path="res://Shaders/mightyduke_ps1.gdshader" id="1_kbuty"]
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[ext_resource type="Texture2D" uid="uid://u8p3xcl3gvie" path="res://Weapons/Assault/rifle_tex.png" id="2_kb7v3"]
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[resource]
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render_priority = 0
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shader = ExtResource("1_kbuty")
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shader_parameter/albedo = ExtResource("2_kb7v3")
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shader_parameter/jitter_z_coordinate = true
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shader_parameter/jitter_depth_independent = true
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shader_parameter/alpha_scissor = 1.0
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