multiplayer pretty much works now i think
This commit is contained in:
@@ -1,83 +1,47 @@
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[gd_scene load_steps=10 format=3 uid="uid://dvqk2lysu02gf"]
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[gd_scene load_steps=11 format=3 uid="uid://dkoj1766ygo3f"]
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[ext_resource type="Script" path="res://PCs/Universal/ClassCards/Flamethrower/tower_flamethrower.gd" id="1_6dcsj"]
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[ext_resource type="Resource" uid="uid://dbanx8taicddm" path="res://Resources/StatusEffects/on_fire.tres" id="2_yo2b7"]
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[ext_resource type="PackedScene" uid="uid://8uxu72vjo0cv" path="res://Scenes/Towers/shapecast_tower.tscn" id="1_jagpf"]
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[ext_resource type="Script" path="res://PCs/Universal/ClassCards/Flamethrower/tower_flamethrower.gd" id="2_7vewc"]
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[ext_resource type="Resource" uid="uid://dbanx8taicddm" path="res://Resources/StatusEffects/on_fire.tres" id="3_aop2h"]
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[ext_resource type="Resource" uid="uid://cdtjbxs21peqg" path="res://PCs/Universal/ClassCards/Flamethrower/tower_stats.tres" id="4_by7c8"]
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[sub_resource type="Gradient" id="Gradient_kkqms"]
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offsets = PackedFloat32Array(0.00591716, 1)
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colors = PackedColorArray(0.898039, 0.447059, 0, 1, 1, 0, 0, 0.34902)
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[sub_resource type="BoxShape3D" id="BoxShape3D_r367g"]
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size = Vector3(2, 2, 3)
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[sub_resource type="GradientTexture1D" id="GradientTexture1D_4cwgw"]
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gradient = SubResource("Gradient_kkqms")
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[sub_resource type="Gradient" id="Gradient_ay233"]
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offsets = PackedFloat32Array(0, 0.178862, 0.455285, 1)
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colors = PackedColorArray(0.94, 0.830333, 0, 1, 1, 0.222923, 0.00252032, 1, 0.517571, 0.0343237, 0.0001635, 1, 0.0352941, 0, 0, 1)
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[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_2nhns"]
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direction = Vector3(0, 1, 0)
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spread = 20.0
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[sub_resource type="GradientTexture1D" id="GradientTexture1D_7rrxx"]
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gradient = SubResource("Gradient_ay233")
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[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_r7587"]
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direction = Vector3(0, 0, -1)
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spread = 15.0
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gravity = Vector3(0, 0, 0)
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initial_velocity_min = 5.0
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initial_velocity_max = 5.0
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damping_min = 4.464
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damping_max = 4.464
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color_ramp = SubResource("GradientTexture1D_4cwgw")
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initial_velocity_min = 3.0
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initial_velocity_max = 3.0
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color_ramp = SubResource("GradientTexture1D_7rrxx")
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_ycjd1"]
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transparency = 1
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_p8aw8"]
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vertex_color_use_as_albedo = true
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[sub_resource type="BoxMesh" id="BoxMesh_q83y7"]
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material = SubResource("StandardMaterial3D_ycjd1")
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[sub_resource type="BoxMesh" id="BoxMesh_h4c6o"]
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material = SubResource("StandardMaterial3D_p8aw8")
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size = Vector3(0.3, 0.3, 0.3)
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[sub_resource type="BoxShape3D" id="BoxShape3D_vck5q"]
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size = Vector3(2.145, 3.125, 2.415)
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[node name="ShapecastTower" instance=ExtResource("1_jagpf")]
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script = ExtResource("2_7vewc")
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status_stats = ExtResource("3_aop2h")
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stats = ExtResource("4_by7c8")
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_imgrm"]
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transparency = 1
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cull_mode = 2
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shading_mode = 0
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albedo_color = Color(0.686275, 0, 0, 0.278431)
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[node name="Node3D" type="Node3D" node_paths=PackedStringArray("shapecast", "particlesystem", "model", "range_sphere", "minimap_range_sphere")]
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script = ExtResource("1_6dcsj")
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shapecast = NodePath("Model/Node3D/ShapeCast3D")
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particlesystem = NodePath("Model/Node3D/GPUParticles3D")
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status_stats = ExtResource("2_yo2b7")
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model = NodePath("Model")
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range_sphere = NodePath("Model/CSGSphere3D")
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minimap_range_sphere = NodePath("Model/CSGSphere3D2")
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[node name="Model" type="Node3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2, 0)
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[node name="CSGBox3D" type="CSGBox3D" parent="Model"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.968366, 0)
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size = Vector3(1, 1.25244, 1)
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[node name="CSGBox3D2" type="CSGBox3D" parent="Model"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.00567371, -0.780982, -0.514041)
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size = Vector3(0.481654, 0.427749, 1.38438)
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[node name="Node3D" type="Node3D" parent="Model"]
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transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, -0.807848, -1.2154)
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[node name="GPUParticles3D" type="GPUParticles3D" parent="Model/Node3D"]
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amount = 48
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visibility_aabb = AABB(-2.2922, -3.14731, -1.92995, 4.5844, 6.29461, 3.85991)
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process_material = SubResource("ParticleProcessMaterial_2nhns")
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draw_pass_1 = SubResource("BoxMesh_q83y7")
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[node name="ShapeCast3D" type="ShapeCast3D" parent="Model/Node3D"]
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shape = SubResource("BoxShape3D_vck5q")
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target_position = Vector3(0, 1.51, 0)
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[node name="ShapeCast3D" parent="Yaw" index="0"]
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shape = SubResource("BoxShape3D_r367g")
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target_position = Vector3(0, 0, -2)
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collision_mask = 4
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[node name="CSGSphere3D" type="CSGSphere3D" parent="Model"]
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visible = false
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radius = 7.5
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material = SubResource("StandardMaterial3D_imgrm")
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[node name="CSGSphere3D2" type="CSGSphere3D" parent="Model"]
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visible = false
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layers = 4
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radius = 7.5
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material = SubResource("StandardMaterial3D_imgrm")
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[node name="GPUParticles3D" parent="Yaw/ShapeCast3D" index="0"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -0.534666)
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amount = 16
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process_material = SubResource("ParticleProcessMaterial_r7587")
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draw_pass_1 = SubResource("BoxMesh_h4c6o")
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