multiplayer pretty much works now i think
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@@ -1,72 +1,43 @@
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[gd_scene load_steps=10 format=3 uid="uid://byglhh0etuy6"]
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[gd_scene load_steps=10 format=3 uid="uid://dqrkn0vp2tmrh"]
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[ext_resource type="Script" path="res://PCs/Universal/ClassCards/Reactor/reactortower.gd" id="1_rb733"]
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[ext_resource type="Resource" uid="uid://dxlisoas4xlmo" path="res://Resources/StatusEffects/radioactive.tres" id="2_vyodb"]
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[ext_resource type="Resource" uid="uid://baa8sauri4218" path="res://Resources/TurretStats/reactor.tres" id="3_a6b2i"]
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[ext_resource type="PackedScene" uid="uid://bi6b2r6wek7he" path="res://Scenes/Towers/range_affecting_tower.tscn" id="1_afsqn"]
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[ext_resource type="Script" path="res://PCs/Universal/ClassCards/Reactor/tower_reactor.gd" id="2_6w83m"]
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[ext_resource type="Resource" uid="uid://dxlisoas4xlmo" path="res://Resources/StatusEffects/radioactive.tres" id="3_xhrj0"]
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[ext_resource type="Resource" uid="uid://cssdyxk8oefsd" path="res://PCs/Universal/ClassCards/Reactor/tower_stats.tres" id="4_rkhup"]
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_imgrm"]
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transparency = 1
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cull_mode = 2
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shading_mode = 0
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albedo_color = Color(0.686275, 0, 0, 0.278431)
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[sub_resource type="Gradient" id="Gradient_ranod"]
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interpolation_color_space = 2
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offsets = PackedFloat32Array(0.252033, 1)
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colors = PackedColorArray(0, 0.533333, 0, 1, 0, 1, 0, 0.34902)
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[sub_resource type="Gradient" id="Gradient_kkqms"]
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colors = PackedColorArray(0.376471, 0.976471, 0, 0.435294, 0.127613, 0.391512, 0, 0.870588)
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[sub_resource type="GradientTexture1D" id="GradientTexture1D_iinp2"]
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gradient = SubResource("Gradient_ranod")
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[sub_resource type="GradientTexture1D" id="GradientTexture1D_4cwgw"]
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gradient = SubResource("Gradient_kkqms")
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[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_2nhns"]
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[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_q1hpa"]
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emission_shape = 6
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emission_ring_axis = Vector3(0, 1, 0)
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emission_ring_height = 0.5
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emission_ring_radius = 20.0
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emission_ring_height = 0.1
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emission_ring_radius = 30.0
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emission_ring_inner_radius = 0.0
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gravity = Vector3(0, 1, 0)
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color_ramp = SubResource("GradientTexture1D_4cwgw")
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gravity = Vector3(0, 3, 0)
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color_ramp = SubResource("GradientTexture1D_iinp2")
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_ycjd1"]
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_rl0f7"]
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transparency = 1
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vertex_color_use_as_albedo = true
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[sub_resource type="BoxMesh" id="BoxMesh_q83y7"]
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material = SubResource("StandardMaterial3D_ycjd1")
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[sub_resource type="BoxMesh" id="BoxMesh_fr4f1"]
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material = SubResource("StandardMaterial3D_rl0f7")
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size = Vector3(0.3, 0.3, 0.3)
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[node name="Node3D" type="Node3D" node_paths=PackedStringArray("particlesystem", "model", "range_sphere", "minimap_range_sphere")]
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script = ExtResource("1_rb733")
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status_stats = ExtResource("2_vyodb")
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particlesystem = NodePath("Model/GPUParticles3D")
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stats = ExtResource("3_a6b2i")
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model = NodePath("Model")
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range_sphere = NodePath("Model/CSGSphere3D")
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minimap_range_sphere = NodePath("Model/CSGSphere3D2")
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[node name="ReactorTower" node_paths=PackedStringArray("particles") instance=ExtResource("1_afsqn")]
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script = ExtResource("2_6w83m")
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particles = NodePath("GPUParticles3D")
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status_stats = ExtResource("3_xhrj0")
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stats = ExtResource("4_rkhup")
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[node name="Model" type="Node3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2, 0)
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[node name="CSGBox3D" type="CSGBox3D" parent="Model"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.968366, 0)
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size = Vector3(1, 1.25244, 1)
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[node name="CSGBox3D2" type="CSGBox3D" parent="Model"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.426601, 0)
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size = Vector3(0.661144, 1.25244, 0.721315)
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[node name="CSGSphere3D" type="CSGSphere3D" parent="Model"]
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visible = false
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radius = 7.5
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material = SubResource("StandardMaterial3D_imgrm")
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[node name="CSGSphere3D2" type="CSGSphere3D" parent="Model"]
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visible = false
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layers = 4
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radius = 7.5
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material = SubResource("StandardMaterial3D_imgrm")
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[node name="GPUParticles3D" type="GPUParticles3D" parent="Model"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -2, 0)
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[node name="GPUParticles3D" type="GPUParticles3D" parent="." index="5"]
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amount = 12
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visibility_aabb = AABB(-110.773, -4, -105.31, 221.547, 8, 210.62)
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process_material = SubResource("ParticleProcessMaterial_2nhns")
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draw_pass_1 = SubResource("BoxMesh_q83y7")
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lifetime = 0.6
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process_material = SubResource("ParticleProcessMaterial_q1hpa")
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draw_pass_1 = SubResource("BoxMesh_fr4f1")
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