multiplayer pretty much works now i think
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15
PCs/Universal/ClassCards/Refrigerator/tower_refrigerator.gd
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15
PCs/Universal/ClassCards/Refrigerator/tower_refrigerator.gd
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extends RangeAffectingTower
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class_name RefrigeratorTower
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@export var particles : GPUParticles3D
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func _ready() -> void:
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super._ready()
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particles.process_material.emission_ring_radius = target_range
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func build_status_object() -> StatusEffect:
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var status = StatusSlow.new()
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status.stats = status_stats
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return status
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