multiplayer pretty much works now i think
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@@ -66,6 +66,7 @@ func networked_spawn_rocket(target_node_path, peer_id):
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projectile.position = global_position
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projectile.damage = damage
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projectile.target = target
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projectile.owner_id = peer_id
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projectile.name = str(peer_id) + str(projectile_id)
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get_tree().root.add_child(projectile)
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projectile.apply_central_impulse(Vector3.UP * 3.0)
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