multiplayer pretty much works now i think

This commit is contained in:
2023-11-17 20:49:38 +11:00
parent 2d123bd731
commit 9cf6944ac8
87 changed files with 1476 additions and 1223 deletions

View File

@@ -7,6 +7,7 @@ class_name Tower
@export var yaw_model : MeshInstance3D
@export var range_indicator : CSGSphere3D
var damage_particle_scene = preload("res://Scenes/damage_particle.tscn")
var base_name
var targeted_enemy
var time_since_firing := 0.0
@@ -82,6 +83,14 @@ func shoot():
networked_shoot.rpc()
func spawn_damage_indicator(pos):
if damage > 0:
var marker = damage_particle_scene.instantiate()
get_tree().root.add_child(marker)
marker.set_number(damage)
marker.position = pos
@rpc("reliable")
func networked_shoot():
shoot()