multiplayer pretty much works now i think
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@@ -7,6 +7,7 @@ class_name Tower
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@export var yaw_model : MeshInstance3D
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@export var range_indicator : CSGSphere3D
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var damage_particle_scene = preload("res://Scenes/damage_particle.tscn")
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var base_name
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var targeted_enemy
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var time_since_firing := 0.0
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@@ -82,6 +83,14 @@ func shoot():
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networked_shoot.rpc()
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func spawn_damage_indicator(pos):
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if damage > 0:
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var marker = damage_particle_scene.instantiate()
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get_tree().root.add_child(marker)
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marker.set_number(damage)
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marker.position = pos
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@rpc("reliable")
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func networked_shoot():
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shoot()
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