multiplayer pretty much works now i think

This commit is contained in:
2023-11-17 20:49:38 +11:00
parent 2d123bd731
commit 9cf6944ac8
87 changed files with 1476 additions and 1223 deletions

View File

@@ -2,7 +2,7 @@ extends StaticBody3D
class_name TowerBase
@export var inventory : Inventory
@export var block : CSGBox3D
@export var block : Node3D
@export var collider : CollisionShape3D
@export var minimap_icon : Sprite3D
@@ -27,7 +27,7 @@ func remove_card() -> Card:
func set_material(value: StandardMaterial3D):
block.material = value
block.material_override = value
func toggle_collision():
@@ -40,7 +40,7 @@ func networked_spawn_tower():
tower.stats = inventory.selected_item.tower_stats
tower.name = "tower"
tower.base_name = name
tower.position = Vector3.UP
tower.position = Vector3(0, 1.2, 0)
minimap_icon.modulate = Color.RED
add_child(tower)