multiplayer pretty much works now i think
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@@ -2,7 +2,7 @@ extends StaticBody3D
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class_name TowerBase
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@export var inventory : Inventory
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@export var block : CSGBox3D
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@export var block : Node3D
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@export var collider : CollisionShape3D
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@export var minimap_icon : Sprite3D
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@@ -27,7 +27,7 @@ func remove_card() -> Card:
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func set_material(value: StandardMaterial3D):
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block.material = value
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block.material_override = value
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func toggle_collision():
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@@ -40,7 +40,7 @@ func networked_spawn_tower():
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tower.stats = inventory.selected_item.tower_stats
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tower.name = "tower"
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tower.base_name = name
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tower.position = Vector3.UP
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tower.position = Vector3(0, 1.2, 0)
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minimap_icon.modulate = Color.RED
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add_child(tower)
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