diff --git a/Scripts/game.gd b/Scripts/game.gd index d09ed86..aa7a5f9 100644 --- a/Scripts/game.gd +++ b/Scripts/game.gd @@ -30,7 +30,7 @@ var wave_limit: int = 20 var shop_chance: float = 0.0 var stats: RoundStats var card_gameplay: bool = false -var starting_blanks: int = 10 +var starting_blanks: int = 0 #TODO: Create a reference to some generic Lobby object that wraps the multiplayer players list stuff diff --git a/Towers/Sniper/tower_stats.tres b/Towers/Sniper/tower_stats.tres index bb76a89..9601c6f 100644 --- a/Towers/Sniper/tower_stats.tres +++ b/Towers/Sniper/tower_stats.tres @@ -1,7 +1,8 @@ -[gd_resource type="Resource" script_class="CardText" load_steps=3 format=3 uid="uid://eb0by6ba1d43"] +[gd_resource type="Resource" script_class="CardText" load_steps=4 format=3 uid="uid://eb0by6ba1d43"] [ext_resource type="Script" uid="uid://bsuinotkvh7eu" path="res://Scripts/Resources/feature.gd" id="1_b3d4q"] [ext_resource type="Script" uid="uid://dg7gxxqfqxcmc" path="res://Scripts/Resources/card_text.gd" id="2_5j62t"] +[ext_resource type="Resource" uid="uid://bij61ul87ka0r" path="res://Scripts/Features/ExtendedBarrel/extended_barrel_feature.tres" id="2_vbg71"] [resource] script = ExtResource("2_5j62t") @@ -12,5 +13,5 @@ attributes = Dictionary[String, float]({ "Fire Delay": 2.0, "Range": 50.0 }) -features = Array[ExtResource("1_b3d4q")]([]) +features = Array[ExtResource("1_b3d4q")]([ExtResource("2_vbg71")]) text = "DESC_TOWER_SNIPER"