enemy movement should be deterministic now
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@@ -43,7 +43,7 @@ func process_state(_delta: float) -> void:
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hero.edit_tool.interact_key_held = false
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if Input.is_action_just_pressed("Swap Weapons"):
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state_changed.emit(swap_state)
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if Input.is_action_pressed("Ready"):
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if Input.is_action_just_pressed("Ready"):
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if hero.ready_state:
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hero.unready_self()
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else:
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