enemy movement should be deterministic now

This commit is contained in:
2026-02-11 05:37:55 +11:00
parent b72b05f33b
commit a2dc8f1630
15 changed files with 75 additions and 45 deletions

View File

@@ -69,7 +69,7 @@ func process_state(_delta: float) -> void:
swap_to_slot(10)
if Input.is_action_just_pressed("Swap Weapons"):
state_changed.emit(swap_state)
if Input.is_action_pressed("Ready"):
if Input.is_action_just_pressed("Ready"):
if hero.ready_state:
hero.unready_self()
else: