enemy movement should be deterministic now

This commit is contained in:
2026-02-11 05:37:55 +11:00
parent b72b05f33b
commit a2dc8f1630
15 changed files with 75 additions and 45 deletions

View File

@@ -158,12 +158,12 @@ func exit_fighting_state() -> void:
func _physics_process(_delta: float) -> void:
if !is_multiplayer_authority() or paused:
if paused or !is_multiplayer_authority():
return
func _process(delta: float) -> void:
if !is_multiplayer_authority() or paused:
if paused or !is_multiplayer_authority():
return
if !movement.sprinting:
movement.zoom_factor += sprint_zoom_speed * 2.0 * delta