enemy movement should be deterministic now
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@@ -158,12 +158,12 @@ func exit_fighting_state() -> void:
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func _physics_process(_delta: float) -> void:
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if !is_multiplayer_authority() or paused:
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if paused or !is_multiplayer_authority():
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return
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func _process(delta: float) -> void:
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if !is_multiplayer_authority() or paused:
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if paused or !is_multiplayer_authority():
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return
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if !movement.sprinting:
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movement.zoom_factor += sprint_zoom_speed * 2.0 * delta
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