enemy movement should be deterministic now

This commit is contained in:
2026-02-11 05:37:55 +11:00
parent b72b05f33b
commit a2dc8f1630
15 changed files with 75 additions and 45 deletions

View File

@@ -8,7 +8,6 @@ var speed: float = 0.0
func _ready() -> void:
#TODO: make deterministic random
var variance: float = randf_range(-1.0, 1.0)
var variance: float = NoiseRandom.randf_in_range(character.name.to_int(), -1.0, 1.0)
var variance_max: float = 0.03 # Enemy speed can vary by 3% from their base speed
speed = character.stats.movement_speed + (variance * variance_max)

View File

@@ -1,8 +1,7 @@
class_name PathingController
extends EnemyMovement
#var path: Curve3D
#var path_progress: float = 0.0
var random_points_generated: int
var flow_field: FlowField
var next_node: FlowNodeData :
get():
@@ -13,9 +12,12 @@ var next_node: FlowNodeData :
return
var found_point: bool = false
while !found_point:
#TODO: make deterministic random
var x: float = randf_range(-1, 1)
var y: float = randf_range(-1, 1)
random_points_generated += 1
var sample: int = random_points_generated + character.name.to_int()
var r: float = 1.0 * sqrt(NoiseRandom.randf_in_range(sample, 0.0, 1.0))
var theta: float = NoiseRandom.randf_in_range(sample * 4, 0.0, 1.0) * 2.0 * PI
var x: float = r * cos(theta)
var y: float = r * sin(theta)
if Vector3(next_node.position.x + x, next_node.position.y, next_node.position.z + y).distance_to(next_node.position) <= 1.0:
found_point = true
next_pos = Vector3(next_node.position.x + x, next_node.position.y, next_node.position.z + y)