enemy movement should be deterministic now
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@@ -8,7 +8,6 @@ var speed: float = 0.0
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func _ready() -> void:
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#TODO: make deterministic random
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var variance: float = randf_range(-1.0, 1.0)
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var variance: float = NoiseRandom.randf_in_range(character.name.to_int(), -1.0, 1.0)
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var variance_max: float = 0.03 # Enemy speed can vary by 3% from their base speed
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speed = character.stats.movement_speed + (variance * variance_max)
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