enemy movement should be deterministic now

This commit is contained in:
2026-02-11 05:37:55 +11:00
parent b72b05f33b
commit a2dc8f1630
15 changed files with 75 additions and 45 deletions

View File

@@ -8,7 +8,6 @@ var speed: float = 0.0
func _ready() -> void:
#TODO: make deterministic random
var variance: float = randf_range(-1.0, 1.0)
var variance: float = NoiseRandom.randf_in_range(character.name.to_int(), -1.0, 1.0)
var variance_max: float = 0.03 # Enemy speed can vary by 3% from their base speed
speed = character.stats.movement_speed + (variance * variance_max)