enemy movement should be deterministic now
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main.gd
1
main.gd
@@ -69,6 +69,7 @@ func load_multiplayer() -> void:
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multi_player_lobby.game_manager = game_manager
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multi_player_lobby.setup_the_ui()
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multi_player_lobby.player_disconnected.connect(game_manager.remove_player)
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multi_player_lobby.disconnected_from_server.connect(game_manager.scene_switch_main_menu)
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func load_scene(scene_path: String) -> void:
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