enemy movement should be deterministic now

This commit is contained in:
2026-02-11 05:37:55 +11:00
parent b72b05f33b
commit a2dc8f1630
15 changed files with 75 additions and 45 deletions

View File

@@ -69,6 +69,7 @@ func load_multiplayer() -> void:
multi_player_lobby.game_manager = game_manager
multi_player_lobby.setup_the_ui()
multi_player_lobby.player_disconnected.connect(game_manager.remove_player)
multi_player_lobby.disconnected_from_server.connect(game_manager.scene_switch_main_menu)
func load_scene(scene_path: String) -> void: