slight gameplay changes and new ui
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Assets/Fonts/Quaver v1.0/quaver.ttf
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Assets/Fonts/Quaver v1.0/quaver.ttf
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Assets/Fonts/Quaver v1.0/quaver.ttf.import
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Assets/Fonts/Quaver v1.0/quaver.ttf.import
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[remap]
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importer="font_data_dynamic"
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type="FontFile"
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uid="uid://bqy8dm2o3piqm"
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path="res://.godot/imported/quaver.ttf-d75d58e80cdddb666365b0d5591d2de9.fontdata"
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[deps]
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source_file="res://Assets/Fonts/Quaver v1.0/quaver.ttf"
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dest_files=["res://.godot/imported/quaver.ttf-d75d58e80cdddb666365b0d5591d2de9.fontdata"]
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[params]
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Rendering=null
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antialiasing=0
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generate_mipmaps=false
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disable_embedded_bitmaps=true
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multichannel_signed_distance_field=false
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msdf_pixel_range=8
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msdf_size=48
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allow_system_fallback=true
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force_autohinter=false
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hinting=1
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subpixel_positioning=4
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keep_rounding_remainders=true
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oversampling=0.0
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Fallbacks=null
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fallbacks=[]
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Compress=null
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compress=true
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preload=[{
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"chars": [],
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"glyphs": [],
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"name": "New Configuration",
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&"size": Vector2i(8, 0)
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}]
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language_support={}
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script_support={}
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opentype_features={}
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9
Assets/Fonts/Quaver v1.0/readme.txt
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Assets/Fonts/Quaver v1.0/readme.txt
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On Windows:
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Right click and "Install for All Users" to ensure font is accessible for some programs like Aseprite
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Licensed under CC BY 3.0.
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Free to use. Attribution not required, but appreciated.
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(don't resell this font or any modified derivatives and we're good)
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Have fun!
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Assets/Textures/battery.png
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Assets/Textures/battery.png
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Assets/Textures/battery.png.import
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Assets/Textures/battery.png.import
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://up7omskwg0yx"
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path="res://.godot/imported/battery.png-5347a257821eef012070cbdddeb2d581.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://Assets/Textures/battery.png"
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dest_files=["res://.godot/imported/battery.png-5347a257821eef012070cbdddeb2d581.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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