slight gameplay changes and new ui
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@@ -27,8 +27,8 @@ func exit_state() -> void:
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hero.weapons[hero.equipped_weapon].visible = false
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hero.hud.set_energy_visible(false)
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hero.hud.grow_wave_start_label()
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hero.hud.primary_duration.visible = true
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hero.hud.secondary_duration.visible = true
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#hero.hud.primary_duration.visible = true
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#hero.hud.secondary_duration.visible = true
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hero.hud.energy_label.visible = true
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