slight gameplay changes and new ui

This commit is contained in:
2025-07-21 05:56:11 +10:00
parent d2dc74d533
commit a452bbb406
53 changed files with 538 additions and 245 deletions

View File

@@ -32,6 +32,11 @@ var map_anchor: Node3D
var cards: Array[EnemyCardUI] = []
func _ready() -> void:
$StartWaveLabel.theme_type_variation = "WaveStartLabel"
$InteractLabel.theme_type_variation = "InteractLabel"
func show_wave_generation_anim(wave: Wave) -> void:
for card: EnemyCardUI in cards:
card.queue_free()
@@ -155,7 +160,7 @@ func set_currency_count(value: int) -> void:
func set_energy_amount(value: int) -> void:
energy_label.text = "energy = " + str(value)
energy_label.text = str(value)
func set_crosshair_visible(value: bool) -> void: