slight gameplay changes and new ui
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@@ -32,6 +32,11 @@ var map_anchor: Node3D
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var cards: Array[EnemyCardUI] = []
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func _ready() -> void:
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$StartWaveLabel.theme_type_variation = "WaveStartLabel"
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$InteractLabel.theme_type_variation = "InteractLabel"
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func show_wave_generation_anim(wave: Wave) -> void:
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for card: EnemyCardUI in cards:
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card.queue_free()
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@@ -155,7 +160,7 @@ func set_currency_count(value: int) -> void:
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func set_energy_amount(value: int) -> void:
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energy_label.text = "energy = " + str(value)
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energy_label.text = str(value)
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func set_crosshair_visible(value: bool) -> void:
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