slight gameplay changes and new ui
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@@ -222,8 +222,8 @@ func _unhandled_input(event: InputEvent) -> void:
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if !is_multiplayer_authority():
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return
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if event is InputEventMouseMotion and Input.get_mouse_mode() == Input.MOUSE_MODE_CAPTURED:
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player.rotation.y -= event.relative.x * (look_sens / zoom_factor) * (-1 if invert_x else 1)
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head_angle -= event.relative.y * (look_sens / zoom_factor) * (-1 if invert_y else 1)
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player.rotation.y -= (event.relative.x * get_viewport().get_final_transform().x.x) * (look_sens / zoom_factor) * (-1 if invert_x else 1)
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head_angle -= (event.relative.y * get_viewport().get_final_transform().y.y) * (look_sens / zoom_factor) * (-1 if invert_y else 1)
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head_angle = clamp(head_angle, deg_to_rad(-max_look_down_angle), deg_to_rad(max_look_up_angle))
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head.rotation.x = head_angle
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if weapon_holder:
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