slight gameplay changes and new ui
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@@ -71,8 +71,8 @@ func networked_spawn_tower(card_index: int, caller_id: int) -> void:
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tower.owner_id = caller_id
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tower.position = Vector3(0, 1.2, 0)
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minimap_icon.modulate = Color.RED
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duration = card.duration
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enable_duration_sprites()
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duration = 999
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#enable_duration_sprites()
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add_child(tower)
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@@ -82,6 +82,6 @@ func networked_remove_tower() -> void:
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#game_manager.connected_players_nodes[tower.owner_id].add_card(inventory.remove_at(0))
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#game_manager.connected_players_nodes[tower.owner_id].unready_self()
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tower.queue_free()
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disable_duration_sprites()
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#disable_duration_sprites()
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tower = null
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minimap_icon.modulate = Color.GREEN
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