slight gameplay changes and new ui

This commit is contained in:
2025-07-21 05:56:11 +10:00
parent d2dc74d533
commit a452bbb406
53 changed files with 538 additions and 245 deletions

View File

@@ -71,8 +71,8 @@ func networked_spawn_tower(card_index: int, caller_id: int) -> void:
tower.owner_id = caller_id
tower.position = Vector3(0, 1.2, 0)
minimap_icon.modulate = Color.RED
duration = card.duration
enable_duration_sprites()
duration = 999
#enable_duration_sprites()
add_child(tower)
@@ -82,6 +82,6 @@ func networked_remove_tower() -> void:
#game_manager.connected_players_nodes[tower.owner_id].add_card(inventory.remove_at(0))
#game_manager.connected_players_nodes[tower.owner_id].unready_self()
tower.queue_free()
disable_duration_sprites()
#disable_duration_sprites()
tower = null
minimap_icon.modulate = Color.GREEN