slight gameplay changes and new ui
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@@ -42,8 +42,7 @@ func put_card_in_tower_base(tower_base: TowerBase) -> void:
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if hero.hand.size <= 0:
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return
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var card: Card = hero.selected_card
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var energy_cost: int = int(card.rarity) + 1
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energy_cost *= 2
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var energy_cost: int = card.cost
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if hero.energy < energy_cost:
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return
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if tower_base.has_card:
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