slight gameplay changes and new ui
This commit is contained in:
BIN
coin/Coin.glb
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coin/Coin.glb
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coin/Coin.glb.import
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coin/Coin.glb.import
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[remap]
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importer="scene"
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importer_version=1
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type="PackedScene"
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uid="uid://bg4pmewlvshu8"
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path="res://.godot/imported/Coin.glb-dcf33c435a74febc9dfe74054dddd467.scn"
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[deps]
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source_file="res://coin/Coin.glb"
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dest_files=["res://.godot/imported/Coin.glb-dcf33c435a74febc9dfe74054dddd467.scn"]
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[params]
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nodes/root_type=""
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nodes/root_name=""
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nodes/apply_root_scale=true
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nodes/root_scale=1.0
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nodes/import_as_skeleton_bones=false
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nodes/use_node_type_suffixes=true
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meshes/ensure_tangents=true
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meshes/generate_lods=true
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meshes/create_shadow_meshes=true
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meshes/light_baking=1
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meshes/lightmap_texel_size=0.2
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meshes/force_disable_compression=false
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skins/use_named_skins=true
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animation/import=true
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animation/fps=30
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animation/trimming=false
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animation/remove_immutable_tracks=true
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animation/import_rest_as_RESET=false
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import_script/path=""
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_subresources={
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"materials": {
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"coin": {
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"use_external/enabled": true,
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"use_external/path": "uid://5mnnhn5p1tll"
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}
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}
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}
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gltf/naming_version=1
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gltf/embedded_image_handling=1
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coin/Coin_coin.png
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coin/Coin_coin.png
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coin/Coin_coin.png.import
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coin/Coin_coin.png.import
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://bayjketjls0lt"
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path.s3tc="res://.godot/imported/Coin_coin.png-130d4e26928a415246fa81206a49adee.s3tc.ctex"
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metadata={
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"imported_formats": ["s3tc_bptc"],
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"vram_texture": true
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}
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generator_parameters={
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"md5": "bb4a8a7e338539895ead7701c1dd8cd9"
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}
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[deps]
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source_file="res://coin/Coin_coin.png"
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dest_files=["res://.godot/imported/Coin_coin.png-130d4e26928a415246fa81206a49adee.s3tc.ctex"]
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[params]
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compress/mode=2
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=true
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=0
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BIN
coin/coin.png
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BIN
coin/coin.png
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35
coin/coin.png.import
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35
coin/coin.png.import
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://ctjkfe23t6crn"
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path.s3tc="res://.godot/imported/coin.png-c9e5c2f51b2a10beb2d794afbbee004f.s3tc.ctex"
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metadata={
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"imported_formats": ["s3tc_bptc"],
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"vram_texture": true
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}
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[deps]
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source_file="res://coin/coin.png"
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dest_files=["res://.godot/imported/coin.png-c9e5c2f51b2a10beb2d794afbbee004f.s3tc.ctex"]
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[params]
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compress/mode=2
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=true
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=0
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10
coin/coin_material.tres
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coin/coin_material.tres
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[gd_resource type="ShaderMaterial" load_steps=3 format=3 uid="uid://5mnnhn5p1tll"]
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[ext_resource type="Shader" uid="uid://c5bffujq0l70k" path="res://Shaders/jitter.gdshader" id="1_38tga"]
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[ext_resource type="Texture2D" uid="uid://ctjkfe23t6crn" path="res://coin/coin.png" id="2_kttjc"]
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[resource]
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render_priority = 0
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shader = ExtResource("1_38tga")
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shader_parameter/albedo = ExtResource("2_kttjc")
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shader_parameter/alpha_scissor = 0.5
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