slight gameplay changes and new ui
This commit is contained in:
35
main.tscn
35
main.tscn
@@ -1,23 +1,19 @@
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[gd_scene load_steps=8 format=3 uid="uid://d2k8y13qfvch0"]
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[gd_scene load_steps=7 format=3 uid="uid://d2k8y13qfvch0"]
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[ext_resource type="Shader" uid="uid://diugvmtoos1ti" path="res://Shaders/pixeldither.gdshader" id="2_1bvp3"]
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[ext_resource type="Script" uid="uid://cx1xj7esl03ui" path="res://main.gd" id="2_h2yge"]
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[ext_resource type="Texture2D" uid="uid://6frn8lcwwehv" path="res://Assets/TextureAtlases/puppyfruit.png" id="2_lquwl"]
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[ext_resource type="Script" uid="uid://p1ugbcmjuwxg" path="res://Scripts/boot_logo.gd" id="3_7mycd"]
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[ext_resource type="Texture2D" uid="uid://bpo5fu2a26mr7" path="res://blk-nx64-1x.png" id="3_h2yge"]
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[ext_resource type="Shader" uid="uid://dvvn4x6geogiv" path="res://Shaders/mightyduke.gdshader" id="6_7mycd"]
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[sub_resource type="AtlasTexture" id="AtlasTexture_272bh"]
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atlas = ExtResource("2_lquwl")
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region = Rect2(0, 0, 256, 256)
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_7mycd"]
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shader = ExtResource("2_1bvp3")
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shader_parameter/shader_enabled = true
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shader_parameter/palette = ExtResource("3_h2yge")
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_272bh"]
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shader = ExtResource("6_7mycd")
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shader_parameter/color_depth = 5
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shader_parameter/dithering = true
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shader_parameter/dithering_size = 4
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shader_parameter/resolution_scale = 1
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shader_parameter/quantization_level = 8
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[node name="Main" type="Node" node_paths=PackedStringArray("scene", "movies")]
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script = ExtResource("2_h2yge")
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@@ -41,9 +37,9 @@ anchor_top = 0.5
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anchor_right = 0.5
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anchor_bottom = 0.5
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offset_left = -128.0
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offset_top = -128.0
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offset_top = -147.0
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offset_right = 128.0
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offset_bottom = 128.0
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offset_bottom = 109.0
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grow_horizontal = 2
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grow_vertical = 2
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texture = SubResource("AtlasTexture_272bh")
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@@ -54,16 +50,11 @@ color_rect = NodePath("../ColorRect")
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layout_mode = 1
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anchors_preset = -1
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anchor_left = 0.5
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anchor_top = 0.5
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anchor_top = 0.77
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anchor_right = 0.5
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anchor_bottom = 0.5
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offset_left = -52.0
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offset_top = 205.0
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offset_right = 52.0
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offset_bottom = 20.0
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anchor_bottom = 0.77
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grow_horizontal = 2
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grow_vertical = 2
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theme_override_font_sizes/font_size = 91
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text = "puppyfruit"
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horizontal_alignment = 1
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vertical_alignment = 1
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@@ -76,9 +67,9 @@ anchor_top = 0.5
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anchor_right = 0.5
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anchor_bottom = 0.5
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offset_left = -165.0
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offset_top = 85.0
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offset_top = 50.0
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offset_right = 190.0
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offset_bottom = 170.0
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offset_bottom = 135.0
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grow_horizontal = 2
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grow_vertical = 2
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color = Color(0.192157, 0.415686, 0.223529, 1)
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@@ -89,8 +80,8 @@ color = Color(0.192157, 0.415686, 0.223529, 1)
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layer = 2
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visible = false
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[node name="ColorRect" type="ColorRect" parent="CanvasLayer"]
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material = SubResource("ShaderMaterial_7mycd")
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[node name="ColorRect2" type="ColorRect" parent="CanvasLayer"]
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material = SubResource("ShaderMaterial_272bh")
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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