slight gameplay changes and new ui
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@@ -30,7 +30,8 @@ gdscript/warnings/inferred_declaration=2
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window/size/viewport_width=1920
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window/size/viewport_height=1080
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window/stretch/mode="canvas_items"
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window/stretch/mode="viewport"
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window/stretch/scale_mode="integer"
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[editor]
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@@ -55,7 +56,8 @@ import/blender/enabled=false
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[gui]
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theme/custom="res://UI/new_theme.tres"
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theme/custom="uid://b6a0ip4p72tgx"
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theme/default_font_antialiasing=0
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[input]
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@@ -221,3 +223,14 @@ Pause={
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[rendering]
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textures/canvas_textures/default_texture_filter=0
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[shader_globals]
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affine_mapping={
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"type": "bool",
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"value": true
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}
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jitter_resolution={
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"type": "ivec2",
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"value": Vector2i(320, 240)
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}
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