first draft of the new card gameplay
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@@ -22,6 +22,9 @@ extends CanvasLayer
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@export var swap_text: RichTextLabel
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@export var enemy_card_scene: PackedScene
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@export var new_energy_bar: EnergyBar
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@export var energy_label: Label
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@export var primary_duration: Label
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@export var secondary_duration: Label
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var last_lives_count: int = 120
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var enemy_names: Array[String]
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@@ -152,6 +155,10 @@ func set_currency_count(value: int) -> void:
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currency_count.text = str(value)
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func set_energy_amount(value: int) -> void:
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energy_label.text = "energy = " + str(value)
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func set_crosshair_visible(value: bool) -> void:
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crosshair.set_visible(value)
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