first draft of the new card gameplay
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@@ -4,6 +4,8 @@ class_name TowerBase extends StaticBody3D
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@export var block: Node3D
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@export var collider: CollisionShape3D
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@export var minimap_icon: Sprite3D
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@export var duration_label: Label
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@export var duration_sprites: Array[Sprite3D] = []
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var game_manager: GameManager
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var owner_id: int
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@@ -14,6 +16,12 @@ var has_card: bool :
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return
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get:
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return inventory.size != 0
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var duration: int = 0 :
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set(value):
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duration = value
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duration_label.text = str(value)
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get():
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return duration
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func set_color(color: Color) -> void:
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@@ -36,24 +44,44 @@ func toggle_collision() -> void:
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collider.disabled = !collider.disabled
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func iterate_duration() -> void:
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duration -= 1
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if duration <= 0:
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networked_remove_tower.rpc()
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func enable_duration_sprites() -> void:
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for sprite: Sprite3D in duration_sprites:
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sprite.visible = true
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func disable_duration_sprites() -> void:
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for sprite: Sprite3D in duration_sprites:
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sprite.visible = false
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@rpc("reliable", "call_local", "any_peer")
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func networked_spawn_tower(card_index: int, caller_id: int) -> void:
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var card: Card = Data.cards[card_index]
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inventory.add(card)
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tower = inventory.contents.keys()[0].turret_scene.instantiate() as Tower
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tower.stats = inventory.contents.keys()[0].tower_stats
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tower = inventory.item_at(0).turret_scene.instantiate() as Tower
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tower.stats = inventory.item_at(0).tower_stats
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tower.name = "tower"
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tower.base_name = name
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tower.owner_id = caller_id
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tower.position = Vector3(0, 1.2, 0)
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minimap_icon.modulate = Color.RED
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duration = card.duration
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enable_duration_sprites()
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add_child(tower)
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@rpc("reliable", "call_local", "any_peer")
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func networked_remove_tower() -> void:
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game_manager.connected_players_nodes[tower.owner_id].add_card(inventory.remove_at(0))
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game_manager.connected_players_nodes[tower.owner_id].unready_self()
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inventory.remove_at(0)
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#game_manager.connected_players_nodes[tower.owner_id].add_card(inventory.remove_at(0))
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#game_manager.connected_players_nodes[tower.owner_id].unready_self()
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tower.queue_free()
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disable_duration_sprites()
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tower = null
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minimap_icon.modulate = Color.GREEN
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@@ -1,21 +1,26 @@
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[gd_scene load_steps=7 format=3 uid="uid://ddbbwx0yy16lh"]
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[gd_scene load_steps=8 format=3 uid="uid://ddbbwx0yy16lh"]
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[ext_resource type="Script" uid="uid://si58bm4r7r2i" path="res://Scenes/TowerBase/tower_base.gd" id="1_kalmg"]
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[ext_resource type="Script" uid="uid://do24iuot0j7d7" path="res://Scripts/inventory.gd" id="2_m0oxx"]
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[ext_resource type="Material" uid="uid://bi0grduhgdma4" path="res://Scenes/TowerBase/new_shader_material.tres" id="3_ueedj"]
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[ext_resource type="ArrayMesh" uid="uid://cr83c74ys8rll" path="res://Scenes/TowerBase/textmesh.res" id="4_8j8ue"]
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[ext_resource type="ArrayMesh" uid="uid://cm5xjp442ew0y" path="res://Scenes/TowerBase/textmesh.res" id="4_8j8ue"]
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[ext_resource type="Texture2D" uid="uid://ba85u6i558x4w" path="res://Assets/Textures/minimap_node.png" id="4_lbvtm"]
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[sub_resource type="BoxShape3D" id="BoxShape3D_lc72v"]
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size = Vector3(1.381, 1.377, 1.381)
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[node name="TowerBase" type="StaticBody3D" node_paths=PackedStringArray("inventory", "block", "collider", "minimap_icon") groups=["TowerBases"]]
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[sub_resource type="ViewportTexture" id="ViewportTexture_ueedj"]
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viewport_path = NodePath("SubViewport")
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[node name="TowerBase" type="StaticBody3D" node_paths=PackedStringArray("inventory", "block", "collider", "minimap_icon", "duration_label", "duration_sprites") groups=["TowerBases"]]
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collision_layer = 17
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script = ExtResource("1_kalmg")
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inventory = NodePath("Inventory")
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block = NodePath("MeshInstance3D")
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collider = NodePath("CollisionShape3D")
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minimap_icon = NodePath("MinimapIcon")
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duration_label = NodePath("SubViewport/Label")
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duration_sprites = [NodePath("Sprite3D"), NodePath("Sprite3D2"), NodePath("Sprite3D3"), NodePath("Sprite3D4")]
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[node name="Inventory" type="Node" parent="."]
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script = ExtResource("2_m0oxx")
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@@ -35,3 +40,42 @@ layers = 4
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modulate = Color(0, 1, 0, 1)
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texture_filter = 0
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texture = ExtResource("4_lbvtm")
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[node name="SubViewport" type="SubViewport" parent="."]
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transparent_bg = true
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size = Vector2i(128, 128)
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[node name="Label" type="Label" parent="SubViewport"]
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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theme_override_font_sizes/font_size = 128
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text = "4"
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horizontal_alignment = 1
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vertical_alignment = 1
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[node name="Sprite3D" type="Sprite3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2, 0.6)
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visible = false
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double_sided = false
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texture = SubResource("ViewportTexture_ueedj")
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[node name="Sprite3D2" type="Sprite3D" parent="."]
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transform = Transform3D(-1, 0, 8.74228e-08, 0, 1, 0, -8.74228e-08, 0, -1, 0, 2, -0.6)
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visible = false
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double_sided = false
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texture = SubResource("ViewportTexture_ueedj")
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[node name="Sprite3D3" type="Sprite3D" parent="."]
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transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, 0.6, 2, 0)
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visible = false
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double_sided = false
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texture = SubResource("ViewportTexture_ueedj")
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[node name="Sprite3D4" type="Sprite3D" parent="."]
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transform = Transform3D(-4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, -0.6, 2, 0)
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visible = false
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double_sided = false
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texture = SubResource("ViewportTexture_ueedj")
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