first draft of the new card gameplay

This commit is contained in:
2025-06-26 02:32:45 +10:00
parent 0cd8715468
commit a6c503b8ff
32 changed files with 388 additions and 179 deletions

View File

@@ -4,6 +4,8 @@ class_name TowerBase extends StaticBody3D
@export var block: Node3D
@export var collider: CollisionShape3D
@export var minimap_icon: Sprite3D
@export var duration_label: Label
@export var duration_sprites: Array[Sprite3D] = []
var game_manager: GameManager
var owner_id: int
@@ -14,6 +16,12 @@ var has_card: bool :
return
get:
return inventory.size != 0
var duration: int = 0 :
set(value):
duration = value
duration_label.text = str(value)
get():
return duration
func set_color(color: Color) -> void:
@@ -36,24 +44,44 @@ func toggle_collision() -> void:
collider.disabled = !collider.disabled
func iterate_duration() -> void:
duration -= 1
if duration <= 0:
networked_remove_tower.rpc()
func enable_duration_sprites() -> void:
for sprite: Sprite3D in duration_sprites:
sprite.visible = true
func disable_duration_sprites() -> void:
for sprite: Sprite3D in duration_sprites:
sprite.visible = false
@rpc("reliable", "call_local", "any_peer")
func networked_spawn_tower(card_index: int, caller_id: int) -> void:
var card: Card = Data.cards[card_index]
inventory.add(card)
tower = inventory.contents.keys()[0].turret_scene.instantiate() as Tower
tower.stats = inventory.contents.keys()[0].tower_stats
tower = inventory.item_at(0).turret_scene.instantiate() as Tower
tower.stats = inventory.item_at(0).tower_stats
tower.name = "tower"
tower.base_name = name
tower.owner_id = caller_id
tower.position = Vector3(0, 1.2, 0)
minimap_icon.modulate = Color.RED
duration = card.duration
enable_duration_sprites()
add_child(tower)
@rpc("reliable", "call_local", "any_peer")
func networked_remove_tower() -> void:
game_manager.connected_players_nodes[tower.owner_id].add_card(inventory.remove_at(0))
game_manager.connected_players_nodes[tower.owner_id].unready_self()
inventory.remove_at(0)
#game_manager.connected_players_nodes[tower.owner_id].add_card(inventory.remove_at(0))
#game_manager.connected_players_nodes[tower.owner_id].unready_self()
tower.queue_free()
disable_duration_sprites()
tower = null
minimap_icon.modulate = Color.GREEN

View File

@@ -1,21 +1,26 @@
[gd_scene load_steps=7 format=3 uid="uid://ddbbwx0yy16lh"]
[gd_scene load_steps=8 format=3 uid="uid://ddbbwx0yy16lh"]
[ext_resource type="Script" uid="uid://si58bm4r7r2i" path="res://Scenes/TowerBase/tower_base.gd" id="1_kalmg"]
[ext_resource type="Script" uid="uid://do24iuot0j7d7" path="res://Scripts/inventory.gd" id="2_m0oxx"]
[ext_resource type="Material" uid="uid://bi0grduhgdma4" path="res://Scenes/TowerBase/new_shader_material.tres" id="3_ueedj"]
[ext_resource type="ArrayMesh" uid="uid://cr83c74ys8rll" path="res://Scenes/TowerBase/textmesh.res" id="4_8j8ue"]
[ext_resource type="ArrayMesh" uid="uid://cm5xjp442ew0y" path="res://Scenes/TowerBase/textmesh.res" id="4_8j8ue"]
[ext_resource type="Texture2D" uid="uid://ba85u6i558x4w" path="res://Assets/Textures/minimap_node.png" id="4_lbvtm"]
[sub_resource type="BoxShape3D" id="BoxShape3D_lc72v"]
size = Vector3(1.381, 1.377, 1.381)
[node name="TowerBase" type="StaticBody3D" node_paths=PackedStringArray("inventory", "block", "collider", "minimap_icon") groups=["TowerBases"]]
[sub_resource type="ViewportTexture" id="ViewportTexture_ueedj"]
viewport_path = NodePath("SubViewport")
[node name="TowerBase" type="StaticBody3D" node_paths=PackedStringArray("inventory", "block", "collider", "minimap_icon", "duration_label", "duration_sprites") groups=["TowerBases"]]
collision_layer = 17
script = ExtResource("1_kalmg")
inventory = NodePath("Inventory")
block = NodePath("MeshInstance3D")
collider = NodePath("CollisionShape3D")
minimap_icon = NodePath("MinimapIcon")
duration_label = NodePath("SubViewport/Label")
duration_sprites = [NodePath("Sprite3D"), NodePath("Sprite3D2"), NodePath("Sprite3D3"), NodePath("Sprite3D4")]
[node name="Inventory" type="Node" parent="."]
script = ExtResource("2_m0oxx")
@@ -35,3 +40,42 @@ layers = 4
modulate = Color(0, 1, 0, 1)
texture_filter = 0
texture = ExtResource("4_lbvtm")
[node name="SubViewport" type="SubViewport" parent="."]
transparent_bg = true
size = Vector2i(128, 128)
[node name="Label" type="Label" parent="SubViewport"]
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
theme_override_font_sizes/font_size = 128
text = "4"
horizontal_alignment = 1
vertical_alignment = 1
[node name="Sprite3D" type="Sprite3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2, 0.6)
visible = false
double_sided = false
texture = SubResource("ViewportTexture_ueedj")
[node name="Sprite3D2" type="Sprite3D" parent="."]
transform = Transform3D(-1, 0, 8.74228e-08, 0, 1, 0, -8.74228e-08, 0, -1, 0, 2, -0.6)
visible = false
double_sided = false
texture = SubResource("ViewportTexture_ueedj")
[node name="Sprite3D3" type="Sprite3D" parent="."]
transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, 0.6, 2, 0)
visible = false
double_sided = false
texture = SubResource("ViewportTexture_ueedj")
[node name="Sprite3D4" type="Sprite3D" parent="."]
transform = Transform3D(-4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, -0.6, 2, 0)
visible = false
double_sided = false
texture = SubResource("ViewportTexture_ueedj")