first draft of the new card gameplay
This commit is contained in:
@@ -4,6 +4,8 @@ class_name TowerBase extends StaticBody3D
|
||||
@export var block: Node3D
|
||||
@export var collider: CollisionShape3D
|
||||
@export var minimap_icon: Sprite3D
|
||||
@export var duration_label: Label
|
||||
@export var duration_sprites: Array[Sprite3D] = []
|
||||
|
||||
var game_manager: GameManager
|
||||
var owner_id: int
|
||||
@@ -14,6 +16,12 @@ var has_card: bool :
|
||||
return
|
||||
get:
|
||||
return inventory.size != 0
|
||||
var duration: int = 0 :
|
||||
set(value):
|
||||
duration = value
|
||||
duration_label.text = str(value)
|
||||
get():
|
||||
return duration
|
||||
|
||||
|
||||
func set_color(color: Color) -> void:
|
||||
@@ -36,24 +44,44 @@ func toggle_collision() -> void:
|
||||
collider.disabled = !collider.disabled
|
||||
|
||||
|
||||
func iterate_duration() -> void:
|
||||
duration -= 1
|
||||
if duration <= 0:
|
||||
networked_remove_tower.rpc()
|
||||
|
||||
|
||||
func enable_duration_sprites() -> void:
|
||||
for sprite: Sprite3D in duration_sprites:
|
||||
sprite.visible = true
|
||||
|
||||
|
||||
func disable_duration_sprites() -> void:
|
||||
for sprite: Sprite3D in duration_sprites:
|
||||
sprite.visible = false
|
||||
|
||||
|
||||
@rpc("reliable", "call_local", "any_peer")
|
||||
func networked_spawn_tower(card_index: int, caller_id: int) -> void:
|
||||
var card: Card = Data.cards[card_index]
|
||||
inventory.add(card)
|
||||
tower = inventory.contents.keys()[0].turret_scene.instantiate() as Tower
|
||||
tower.stats = inventory.contents.keys()[0].tower_stats
|
||||
tower = inventory.item_at(0).turret_scene.instantiate() as Tower
|
||||
tower.stats = inventory.item_at(0).tower_stats
|
||||
tower.name = "tower"
|
||||
tower.base_name = name
|
||||
tower.owner_id = caller_id
|
||||
tower.position = Vector3(0, 1.2, 0)
|
||||
minimap_icon.modulate = Color.RED
|
||||
duration = card.duration
|
||||
enable_duration_sprites()
|
||||
add_child(tower)
|
||||
|
||||
|
||||
@rpc("reliable", "call_local", "any_peer")
|
||||
func networked_remove_tower() -> void:
|
||||
game_manager.connected_players_nodes[tower.owner_id].add_card(inventory.remove_at(0))
|
||||
game_manager.connected_players_nodes[tower.owner_id].unready_self()
|
||||
inventory.remove_at(0)
|
||||
#game_manager.connected_players_nodes[tower.owner_id].add_card(inventory.remove_at(0))
|
||||
#game_manager.connected_players_nodes[tower.owner_id].unready_self()
|
||||
tower.queue_free()
|
||||
disable_duration_sprites()
|
||||
tower = null
|
||||
minimap_icon.modulate = Color.GREEN
|
||||
|
||||
Reference in New Issue
Block a user