first draft of the new card gameplay
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@@ -18,6 +18,7 @@ enum TargetType {UNDEFINED = 0, LAND = 1, AIR = 2, BOTH = 3}
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enum EnemyType {UNDEFINED = 0, LAND = 1, AIR = 2}
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enum Rarity {COMMON = 0, UNCOMMON = 1, RARE = 2, EPIC = 3, LEGENDARY = 4}
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static var starting_cash: int = 10
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static var wall_cost: int = 1
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static var printer_cost: int = 15
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static var rarity_weights: Dictionary = {
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