enabled enforced static typing

This commit is contained in:
2024-02-22 06:22:22 +11:00
parent e1a867d2a9
commit a93660f755
1645 changed files with 24730 additions and 2078 deletions

View File

@@ -1,9 +1,8 @@
extends Tower
class_name ShapecastTower
class_name ShapecastTower extends Tower
@export var shapecast : ShapeCast3D
@export var particlesystem : GPUParticles3D
@export var status_stats : StatusStats
@export var shapecast: ShapeCast3D
@export var particlesystem: GPUParticles3D
@export var status_stats: StatusStats
func _process(delta: float) -> void:
@@ -14,19 +13,19 @@ func _process(delta: float) -> void:
particlesystem.emitting = false
func shoot():
for index in shapecast.get_collision_count():
var target = shapecast.get_collider(index) as CharacterBody3D
func shoot() -> void:
for index: int in shapecast.get_collision_count():
var target: CharacterBody3D = shapecast.get_collider(index) as CharacterBody3D
hit(target)
func aim():
func aim() -> void:
yaw_model.look_at(targeted_enemy.global_position)
pitch_model.look_at(targeted_enemy.global_position)
pitch_model.rotation.x = 0.0
func hit(target):
func hit(target: CharacterBody3D) -> void:
if is_instance_valid(target) and target.alive:
target.damage(damage)
if Data.preferences.display_tower_damage_indicators:
@@ -37,12 +36,12 @@ func hit(target):
func build_status_object() -> StatusEffect:
var status = StatusEffect.new()
var status: StatusEffect = StatusEffect.new()
status.stats = status_stats
return status
@rpc("reliable")
func networked_hit(target_node_path):
var target = get_tree().root.get_node(target_node_path)
func networked_hit(target_node_path: String) -> void:
var target: CharacterBody3D = get_tree().root.get_node(target_node_path) as CharacterBody3D
hit(target)