enabled enforced static typing

This commit is contained in:
2024-02-22 06:22:22 +11:00
parent e1a867d2a9
commit a93660f755
1645 changed files with 24730 additions and 2078 deletions

View File

@@ -1,10 +1,10 @@
extends Control
class_name PauseMenu
class_name PauseMenu extends Control
signal closed
signal closed()
var options_menu_scene: PackedScene = preload("res://Scenes/Menus/options_menu.tscn")
var confirmation_popup_scene: PackedScene = preload("res://Scenes/Menus/confirmation_popup.tscn")
var options_menu_scene = preload("res://Scenes/Menus/options_menu.tscn")
var confirmation_popup_scene = preload("res://Scenes/Menus/confirmation_popup.tscn")
func _unhandled_input(event: InputEvent) -> void:
if event.is_action_pressed("Pause"):
@@ -18,30 +18,30 @@ func _on_resume_pressed() -> void:
func _on_options_pressed() -> void:
var menu = options_menu_scene.instantiate()
var menu: OptionsMenu = options_menu_scene.instantiate()
add_child(menu)
func _on_quit_to_main_menu_pressed() -> void:
var popup = confirmation_popup_scene.instantiate() as ConfirmationPopup
var popup: ConfirmationPopup = confirmation_popup_scene.instantiate() as ConfirmationPopup
popup.set_popup("Are you sure you want to quit and return to main menu?", "Yes", "No")
popup.completed.connect(return_to_menu)
add_child(popup)
func return_to_menu(confirmation):
func return_to_menu(confirmation: bool) -> void:
if confirmation:
Game.scene_switch_main_menu()
func _on_quit_to_desktop_pressed() -> void:
var popup = confirmation_popup_scene.instantiate() as ConfirmationPopup
var popup: ConfirmationPopup = confirmation_popup_scene.instantiate() as ConfirmationPopup
popup.set_popup("Are you sure you want to quit?", "Yes", "No")
popup.completed.connect(quit_game)
add_child(popup)
func quit_game(confirmation):
func quit_game(confirmation: bool) -> void:
if confirmation:
Game.quit_to_desktop()