enabled enforced static typing

This commit is contained in:
2024-02-22 06:22:22 +11:00
parent e1a867d2a9
commit a93660f755
1645 changed files with 24730 additions and 2078 deletions

View File

@@ -1,79 +1,78 @@
extends StaticBody3D
class_name TowerBase
class_name TowerBase extends StaticBody3D
@export var inventory : Inventory
@export var block : Node3D
@export var collider : CollisionShape3D
@export var minimap_icon : Sprite3D
@export var north_icon : Sprite3D
@export var south_icon : Sprite3D
@export var east_icon : Sprite3D
@export var west_icon : Sprite3D
@export var north_mesh : CSGBox3D
@export var south_mesh : CSGBox3D
@export var east_mesh : CSGBox3D
@export var west_mesh : CSGBox3D
@export var north_collider : CollisionShape3D
@export var south_collider : CollisionShape3D
@export var east_collider : CollisionShape3D
@export var west_collider : CollisionShape3D
@export var inventory: Inventory
@export var block: Node3D
@export var collider: CollisionShape3D
@export var minimap_icon: Sprite3D
@export var north_icon: Sprite3D
@export var south_icon: Sprite3D
@export var east_icon: Sprite3D
@export var west_icon: Sprite3D
@export var north_mesh: CSGBox3D
@export var south_mesh: CSGBox3D
@export var east_mesh: CSGBox3D
@export var west_mesh: CSGBox3D
@export var north_collider: CollisionShape3D
@export var south_collider: CollisionShape3D
@export var east_collider: CollisionShape3D
@export var west_collider: CollisionShape3D
var owner_id : int
var point_id : int
var tower = null
var has_card : bool :
var owner_id: int
var point_id: int
var tower: Tower = null
var has_card: bool :
set(_value):
return
get:
return inventory.size != 0
func set_color(color: Color):
func set_color(color: Color) -> void:
$MeshInstance3D.set_instance_shader_parameter("Color", color)
func set_float(value: float):
func set_float(value: float) -> void:
$MeshInstance3D.set_instance_shader_parameter("Float", value)
func add_card(card: Card, caller_id: int) -> bool:
var result = inventory.add(card)
var result: bool = inventory.add(card)
if result:
networked_spawn_tower.rpc(caller_id)
return result
func remove_card():
func remove_card() -> void:
Game.connected_players_nodes[tower.owner_id].add_card(inventory.remove_at(0))
networked_remove_tower.rpc()
func toggle_collision():
func toggle_collision() -> void:
collider.disabled = !collider.disabled
func set_north_wall(value: bool):
func set_north_wall(value: bool) -> void:
north_mesh.set_visible(value)
north_collider.disabled = !value
func set_south_wall(value : bool):
func set_south_wall(value: bool) -> void:
south_mesh.set_visible(value)
south_collider.disabled = !value
func set_east_wall(value : bool):
func set_east_wall(value: bool) -> void:
east_mesh.set_visible(value)
east_collider.disabled = !value
func set_west_wall(value : bool):
func set_west_wall(value: bool) -> void:
west_mesh.set_visible(value)
west_collider.disabled = !value
@rpc("reliable", "call_local", "any_peer")
func networked_spawn_tower(caller_id : int):
func networked_spawn_tower(caller_id: int) -> void:
tower = inventory.contents.keys()[0].turret_scene.instantiate() as Tower
tower.stats = inventory.contents.keys()[0].tower_stats
tower.name = "tower"
@@ -89,7 +88,7 @@ func networked_spawn_tower(caller_id : int):
@rpc("reliable", "call_local", "any_peer")
func networked_remove_tower():
func networked_remove_tower() -> void:
tower.queue_free()
tower = null
minimap_icon.modulate = Color.GREEN